Motorcycle Speed traffic, close calls and combos

In Motorcycle Speed, a Close call! is when you pass a car or truck very close (within 1 metre) while you ride faster than 100 km/h. Each close call grows your combo, and the combo makes every next close call worth more points. Wait more than 3 seconds, or touch a car, and the combo starts again.

This page explains how traffic moves, how close calls work and how your score is counted.

How the traffic moves

The E4 has two lanes going your way. All the traffic drives in the same direction as you, so nobody comes at you head-on.

Vehicle Lane Speed (hidden number) Size
Cars Left or right lane about 88 to 118 km/h 4.4 m long
Trucks Right lane about 78 km/h 9 m long, wider than cars
  • Cars blink before they change lanes. A car signals for 1.5 seconds before it moves over. If the gap closes, it stays where it is.
  • Trucks keep to the right lane. They only move over to get round a ramp. They are slow and wide, so pass them on the left.
  • Cars keep their distance. A car slows down when it comes up behind a slower one.
  • Traffic makes room for ramps. Cars move aside or slow down before an orange ramp.

The cars are three made-up models: Kiri '94, Tozzo '98 and Shvan 92 Traveller. The trucks are made up too. There are no real brands.

Each mission has its own amount of traffic. Hidden numbers: Coast delivery has 24 vehicles around you, Room to breathe 28, Coast express 32, and Fast lane and Thread the needle 40.

Close calls

You get a Close call! when all of these are true:

  1. You pass a car or truck. It counts at the moment the car falls behind you.
  2. The gap between you and the side of the car is 1 metre or less, without touching.
  3. You ride faster than 100 km/h.
  4. Both wheels are on the road, not flying off a ramp.

Pass closer than half a metre, and the close call is worth double.

Combos

Each new close call adds 1 to your Combo, shown as ×1, ×2, ×3 and so on. After each close call you have 3 seconds to make the next one. If the time runs out, the combo goes back to zero. Touching any car also ends the combo.

How many points is a close call?

Points = 100 × the combo × 2 if it was extra close.

Close call Normal (within 1 m) Extra close (under 0.5 m)
First one (×1) 100 200
Second in a row (×2) 200 400
Third in a row (×3) 300 600
Fourth in a row (×4) 400 800

A row of three normal close calls is worth 100 + 200 + 300 = 600 points.

How your score is counted

Your Score at the end of a ride adds up three things:

Part Points
Distance 1 point per metre you ride
Close calls See the table above
Ramp jumps 5 points per metre you fly, when you land safely

Your best score from any ride is kept as Best ride on the main menu. Your best score for each mission is kept too, but stars and cash come from the mission goal, your time and road bonuses, not from points.

Close calls in the missions

  • Thread the needle needs three close calls in a row: a combo of 3. See mission 4.
  • Fast lane needs you to pass 5 vehicles above 150 km/h. Those passes don't have to be close.
  • Room to breathe is the opposite! Passing closer than half a metre, or touching anyone, ends the mission. Keep your distance there.

Bumps and crashes with traffic

  • A soft bump (you touch a car at nearly its own speed): you slow down, you get pushed a little to the side, and your combo ends.
  • A hard hit (more than 30 km/h faster than the car, a hidden number): you tumble.
  • With a shield: the shield takes the hit. You see "Shield saved you!", you lose a little speed and you are safe for a moment. One shield saves you from one hit. See boosts, turbo, shields and ramps.

See also

More games to try