Mountain Shadow walkthrough: your first ten minutes

Your first ten minutes in Mountain Shadow go like this: choose a save slot, pack the sledge, walk five days to the mountain, then plan your first spring and press Go!. The game fills in your first plan for you, so you can't get it wrong. This page walks you through each step.

The family and their goats walk in a line through the snow with a sledge

1. Choose a save slot

After the Contenta intro and the game's own intro ("Spring 1856. Off to the mountain!"), you see Choose your adventure with three save slots. Pick an empty one and press New game. Each slot is its own family in its own valley. A slot you have played says Continue, and shows the chapter, the year and the season.

2. Pack the sledge

The first chapter is Five days to the mountain. A story card says goodbye to the village, and then you see "What goes on the sledge?"

  • The sledge has 8 spaces. "Tap things to put them on or take them off. The axe and the goats come anyway!"
  • The sledge starts with a good pack already on it: the cooking pot, the fishing net, seed potatoes, dried food and salt.
  • If you change it, keep the fishing net and the seed potatoes. Without the net, fishing is only half as fast. Without seed potatoes, there is nothing to plant this spring.

Press Off we go! when you are ready. Every item is on the trek page.

3. Walk five days

The family walks one leg each day. Every evening there is a small question, like "The river is still frozen. Where do we cross?" Tap an answer, read the story card, and press Walk on!. On one day the goats run off and you look for them. If they are not there, it says Not here! and you look again. No answer is wrong: the family always arrives safely.

Press Faster (F) to walk quicker. If you have walked the trek before in this browser, you can press Skip the trip (K).

4. Arrive and look around

On the last day you see Marsfjället, and the family decides where to live. Now chapter 2, Our place, begins in Spring. You are on the farm view. Try the Valley and Fell buttons (T) to see the whole map.

The whole valley from above: the lake, the forest and the farm

5. Your first plan

The game has already given everyone a job. A short lesson shows you the buttons:

  1. "Pick someone in your family." Tap a face at the bottom.
  2. "Now pick a job for them." Tap a job in the ring.
  3. "Ready? Start the season!" Press Go!.
  4. "Open the build menu to see what you can build."
  5. "Look around! Try Valley or Fell."

The three goals for the first spring are Build a lean-to, Plant the seed potatoes and Children catch fish. A good first spring:

Who Job Why
Father Fell trees Logs for the lean-to. You start with none
Mother Build She builds the lean-to as soon as there are 2 logs
The eldest child (13 or 14) Plant Seed potatoes go in the ground in spring only
Children from 7 Fish, or Wood Fish for food, firewood for the cold
The little ones under 7 Animals or Rest These are the only jobs they can do

6. Press Go! and watch

Everyone walks out and works for one minute. Logs, fish and wood come in. The lean-to grows. If a building is slow, tap it: its card says why, for example No logs or It needs a grown-up.

7. Read the report

"Look what you did!" shows your three piles. The first goals get a tick. Press Next season and plan Early summer. Your jobs stay, so you only change what you want. The next big goals are Start the cabin and Hang fish on the rack.

A log cabin and a red barn on a hill above a blue lake

Common mistakes on day one

  • Nobody fells trees. Every building costs logs, and only Fell trees gives logs.
  • Forgetting the potatoes. Plant only works in Spring. Miss it and you wait a whole year.
  • No drying rack. Fresh fish and berries spoil at the end of a warm season. A drying rack turns them into winter food. See the winter piles.

See also

More games to try