All 6 nights in Night Plough: routes, piles and goals
Night Plough has six nights. Each night the school bus drives a longer part of the same route, and there is one more snow pile to plough: one pile on night 1, six on night 6. Nights 4 and 6 add a car stuck in a side street, nights 5 and 6 add black ice, and night 6 adds a delivery van. When night 6 is done, the game says "The town is awake. Winter is done!"
The six nights at a glance
These are the nights in the E4 coast town, the town you start in.
| Night | Name | Bus route tonight | Bus stop | Snow piles | Route length | What is new |
|---|---|---|---|---|---|---|
| 1 | The first bus stop | Depot road | West junction | 1 | 100 m | Your first pile |
| 2 | Across the junction | Depot road → Square west | Town square | 2 | 220 m | The bus turns at a junction |
| 3 | The school run | … → North square | Pine corner | 3 | 320 m | A longer run |
| 4 | Keep the junction open | … → School approach | School | 4 | 440 m | A car must get out of a side street |
| 5 | Black ice at the stop | … → East lane | School hill | 5 | 540 m | Black ice: you need sand |
| 6 | The icy junction run | … → Market road | Market | 6 | 640 m | Junction car, black ice and the delivery van |
The route length is on the night's card, for example "Night 4/6 · 440 m". The whole route is on the town map as a gold line, with a gold ring at every snow pile.
How do you win a night?
The line at the top of the screen guides you, but the rules are the same every night. The job is done when:
- you have ploughed the middle of every snow pile with the blade down,
- the school bus has got past every pile,
- the bus has reached its stop (and on night 6, the delivery van has reached the Market too),
- on nights 4 and 6, the car from the side street has got through.
Then Finish mission appears. Press it to see the report. If you don't press it, the night still ends by itself. A night that ends before the job is done says Shift ended, and you can press Retry this night.
Night 1: The first bus stop
The goal: "Clear the way for the school bus to West junction." There is one snow pile in the middle of Depot road, the road from the depot. Lower the blade and drive straight through the orange cones. This is also the night with "How to play"; see your first night, step by step.
Night 2: Across the junction
The bus goes to West junction and turns onto Square west to reach Town square. Two snow piles: one on Depot road, one on Square west. Plough the first pile, then turn at the junction and plough the second. Turn wide with the blade down, so the bus has room to follow you.
Night 3: The school run
The route goes on along North square to Pine corner. Three piles, one on each road. It snows hard on this night, so the roads you ploughed first fill up a little while you work. Keep moving.
Night 4: Keep the junction open
The bus goes all the way to the School on School approach, with four piles. The new thing is a car on Harbour road, a side street that joins the bus route at West junction. On the map and minimap the side street is blue-green. There is extra deep snow on Depot road just before the junction, and the car can't get out until the side street's entrance is clear.
What to do:
- Plough the deep snow before West junction.
- Watch where your snow goes. When the line says "Keep the side street clear. Pick a cast side.", throw the snow away from the side street with Q, LB or the Throw snow button.
- If the line says "Clear the entrance of Harbour road", the car is stuck. Plough the entrance again.
The small picture at the top shows "Car is waiting on Harbour road" while it waits, and "The car is through" when it has made it. From this night on you can also ask a colleague for help on the town map.
Night 5: Black ice at the stop
The route goes on to School hill along East lane, with five piles. On North square, a little before Pine corner, there is black ice: hard, shiny ice the bus can't climb. The tip says "Plough the route. Then spread sand on the ice so the bus can climb." Turn on Sand before you reach North square and drive over the whole icy part. If the line says "Spread sand on North square", you missed a bit. Salt does not help tonight; the sand and salt page explains why.
Night 6: The icy junction run
The last and longest night, all the way to the Market on Market road. It has everything:
- six snow piles,
- the car in the side street at West junction,
- black ice on North square,
- and the Market delivery van, which follows the route behind you with the school bus.
The goal is "Open the junction for the school bus and the car coming from Harbour road." The tip adds "Sand the icy part as well." When the job is done, the report says "The town is awake. Winter is done!" and you can see the Credits.
Haparanda: a second town
On the night's card and on the report there is a button called Haparanda · Sweden. It takes you to a second town, built from real map data of Haparanda, a town in the north of Sweden. The streets have their real Swedish names, and the last night's bus route is much longer. The six nights and their names are the same. Haparanda has its own three save slots, so your coast game stays safe. The E4 · Coast button takes you back.
See also
- How to plough snow
- Sand, salt and black ice
- Advanced tips for the hidden numbers of each night
- Play Night Plough and start night 1.