Shanghai Roadster medals, practice and unlocking tracks

In Shanghai Roadster you win a medal by finishing a race before the clock runs out: bronze for finishing in time, silver and gold for faster times. Any medal on a track opens the next one. Practice lets you drive any open track with no clock and no medals, just to learn it.

Race or practice?

Every open track card on the Pick a track screen has two buttons:

Race Practice
Clock Time left counts down Time counts up, no limit
Medal Yes No
Rival car Yes No
Best time saved Yes No
Opens the next track Yes, with any medal No
Button after the finish Race again Practise again

Under the cards the game says: Practice has no clock and no medals. Take your time and learn the track. You can still fall off in practice, so it is a good way to learn the hard stunts. When you finish a practice run, the card says Nice practice! Ready to race for a medal?

How do you win a medal?

Finish all the laps before Time left reaches zero.

Medal What you need
Bronze medal Finish before the time runs out
Silver medal Finish at or under the track's silver time
Gold medal Finish at or under the track's gold time

The game doesn't show the silver and gold times before you race. They are listed for every track on the tracks page. For example, on Shanghai Nights you have 57 seconds; silver is 50 seconds and gold is 46 seconds.

If the clock reaches zero first, the card says Time is up and gives the tip Use more nitrogen on the long straight. If you fall off or crash, the race is over too. Either way you get no medal, and nothing is saved from that run.

The result card

When you cross the line after the last lap, the car keeps driving by itself while the camera circles round it. After about two seconds the result card comes in:

  • You made it!
  • Your time, for example 0:49.2
  • your medal: Bronze medal, Silver medal or Gold medal
  • New best time!, or Your best with your record if you were slower
  • Nitrogen left, as a percentage
  • You beat the rival! or The rival was faster this time.
  • a tip: Clean driving. Try to save more nitrogen for the last straight.

Then choose Race again or Tracks.

The rival car

In every race (not in practice), a see-through pink car starts next to you on the line. That is your rival. The game drives it on the same track, at the same time as you.

  • Next to the clock, Rival shows how far ahead of it you are, in seconds, like +1.5 s. When you are behind, you see a minus, like −2.0 s.
  • The two cars can't bump. You drive right through the rival, like a ghost.
  • Cross the line first and the result card says You beat the rival! If the rival gets there first, it says The rival was faster this time.
  • The rival gets better as you do. Until you win silver on a track, it only uses Nitrogen to land. Once you have silver or gold there, a faster rival comes out that boosts too.
  • If the rival falls off, it is gone, and you can't lose to it.
  • Beating the rival is just for fun. It doesn't change your medal or your best time.

How do you unlock the next track?

The tracks open one at a time, in order:

  1. Shanghai Nights is always open.
  2. Win any medal (bronze is enough) on a track, and the next track opens.
  3. A track that is still locked says Win a medal on the track before to open this one.

The order is: Shanghai Nights, Los Angeles, Paris, New York, Tokyo, Dubai, Rio de Janeiro, Shanghai Sunrise. The Rocket Test track, with a star and a Test track tag, is always open and sits outside this order: a medal there opens nothing, and you don't need one there to move on.

A good plan: get bronze on each track to open them all, then go back and chase silver and gold. See advanced tips.

Your track cards

Each card on Pick a track shows how you did:

  • No time yet if you have not finished a race there.
  • Your best medal and best time, like Silver medal · 1:15.4.
  • Win a medal on the track before to open this one. if it is still locked.

What is saved?

Shanghai Roadster saves by itself, in the browser on the device you play on. For each track it keeps:

  • your best time, and
  • your best medal.

A slower race never replaces a faster time, and a lower medal never replaces a better one. Practice runs, falls and Time is up don't change anything.

Save slots

There are three save slots: Save 1, Save 2 and Save 3. Each one is a different driver with their own times and medals, so brothers, sisters and friends can each have one. A slot's card shows your fastest time on any track, like Best: 0:47.9, or New driver if you have started but not finished a race yet.

  • To switch driver, press Change driver on the track screen or in the pause screen.
  • To start a slot over, press Delete on its card. The game asks Delete this save? and says Your other saves will stay safe. Choose Cancel or Delete.

If your browser can't save (for example in some private windows), the game tells you. You can still play, but your times won't be kept. Your sound choice from the pause screen is also remembered on that device.

See also

More games to try