Pyramid
The cards are in a big pyramid, seven rows high. Take them away two at a time until the pyramid is gone.
The rules
- Tap two free cards that make 13 together. They leave the table.
- A card is free when no card rests on it.
- The top card of your turned cards is free too. Tap the draw pile to turn a new card. When the pile is empty, tap it to turn it over again.
- A king is 13 all by itself. Tap it and it goes.
- You win when the whole pyramid is gone. Cards left in the draw pile don't matter.
What the cards are worth
| Card | Worth |
|---|---|
| Ace | 1 |
| 2 to 10 | The number on the card |
| Jack | 11 |
| Queen | 12 |
| King | 13 (goes alone) |
Pairs that make 13: A + Q, 2 + J, 3 + 10, 4 + 9, 5 + 8, 6 + 7.
Tips
- Free the lower rows. Cards near the bottom hold up lots of other cards. Clear them first.
- Look before you pair. If two cards could both match a card, pick the one that frees more of the pyramid.
- Use the draw pile. A card from the draw pile can match a card stuck high up.
- Made a bad pair? Undo has no limit.