Space Tiles Big Junk Ships: all 9 ships and goals

A Big Junk Ship is the last puzzle of each galaxy in Space Tiles. It opens after planet 36. You beat it the same way as a planet: fill every square of its frame. Its frame is smaller than the last planets, but it shows a Goal: the number of moves for 3 stars. Clear the ship and the way to the next galaxy is open.

What is a Big Junk Ship?

The Big Junk Ship sits at the end of the planet list on the map, after planet 36. The first time you open a Big Junk Ship, ROB warns you: "Oh no, a grumpy junk ship blocks the way! Fill its frame to clear the path." All nine ships play the same tune.

It is a puzzle like the others, with no timer and no danger. Nobody fights. You just tidy away the junk by filling its frame.

How do you beat a Big Junk Ship?

  1. Fix all 36 planets of the galaxy. The ship opens.
  2. Look at the Goal on the left side, under Moves.
  3. Fill the frame. Try to stay at or under the Goal.
  4. The result card says The way is clear!

If you need more moves than the Goal, that's fine. You still clear the ship. You just get fewer stars. The Goal is the same number as the 3-star line on every other board. How stars work is on moves and stars.

All 9 Big Junk Ships

These numbers come from the game's own puzzle data. Every player gets the same ships.

Ship Frame Tiles Stuck squares Goal (moves for 3 stars)
Galaxy 1 3 × 3 3 0 6
Galaxy 2 4 × 4 4 0 6
Galaxy 3 4 × 4 4 0 12
Galaxy 4 5 × 5 4 2 10
Galaxy 5 5 × 5 4 4 10
Galaxy 6 6 × 6 4 8 15
Galaxy 7 6 × 6 5 8 15
Galaxy 8 7 × 7 6 4 18
Galaxy 9 7 × 7 6 4 15

For 2 stars you may use up to 4 moves more than the Goal. Any number of moves still gives 1 star.

Why is the ship's Goal so high for so few tiles?

Ship tiles often start turned the wrong way. Take the galaxy 3 ship: only 4 tiles, but a Goal of 12. Four drops plus all the turns the tiles need make 10 moves, and you get 2 moves to spare. So most of a ship's moves are turns. Look hard at each tile and the empty space before you tap.

Tips for the ships

  • Turn in your head first. On most ships, several tiles need turning. Count the taps a tile needs before you touch it, then turn it and drop it once.
  • Biggest tile first. With only 3 to 6 tiles, the biggest one decides where everything else goes.
  • Use a Magnet on the tile that needs the most turns. A power-up costs no moves, so a Magnet on a tile that needs three turns saves you four moves. More on power-ups and hints.
  • Check the stuck blocks. From galaxy 4, the ships have stuck squares. The squares next to them leave fewer ways to fit a tile, so fill those first.
  • Start again if you went far over. Start again in the pause menu sets your moves back to 0.

What do you get for clearing a ship?

  • The next galaxy opens. Next on the result card takes you to its planet 1.
  • A Rescue team power-up, the first time you clear that ship.
  • Stars on the map, like any planet.

After the ship of galaxy 9 there is no next galaxy, so the result card only has Play again and Map. You can still collect more stars on every board, and play the daily puzzle every day.

See also

More games to try