Three Marks guide

The dawn bell is silent. Monsters have crossed the bridge, and the villagers cannot get home. Reach the watchtower and ring the bell before nightfall.

Build a company of three heroes from five callings and a deck of 30 cards chosen from 60. Fight five battles along the trail. Choose a hero, an action and a target, check the preview, then confirm. The demo includes the company editor, all cards and battle 1.

Join to play battles 2–5. Your company stays saved.

Trail guide

  1. Choose a hero. Each standing hero gets one action on your turn.
  2. Choose a card or basic strike. Bright targets show who you can reach.
  3. Check the preview, then confirm. A prepared spell waits until your next action.
  4. Each hero can be rescued once per battle. After that, the next fall takes them Out.

Front heroes protect the back. A prepared Slow spell resolves on the caster's next action, after the other side can respond. A hit or crit breaks it; a graze does not. Effects show remaining affected-side turns. If no hero on a side is standing, that side loses immediately. At round 30, remaining life decides; ties favor the rival.

Guide

  • Controls Three heroes. One deck. Your next adventure.
  • Deck Three heroes. One deck. Your next adventure.
  • Settings Three heroes. One deck. Your next adventure.

About Three Marks

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