Three Marks guide
The dawn bell is silent. Monsters have crossed the bridge, and the villagers cannot get home. Reach the watchtower and ring the bell before nightfall.
Build a company of three heroes from five callings and a deck of 30 cards chosen from 60. Fight five battles along the trail. Choose a hero, an action and a target, check the preview, then confirm. The demo includes the company editor, all cards and battle 1.
Join to play battles 2–5. Your company stays saved.
Trail guide
- Choose a hero. Each standing hero gets one action on your turn.
- Choose a card or basic strike. Bright targets show who you can reach.
- Check the preview, then confirm. A prepared spell waits until your next action.
- Each hero can be rescued once per battle. After that, the next fall takes them Out.
Front heroes protect the back. A prepared Slow spell resolves on the caster's next action, after the other side can respond. A hit or crit breaks it; a graze does not. Effects show remaining affected-side turns. If no hero on a side is standing, that side loses immediately. At round 30, remaining life decides; ties favor the rival.