Zombie Death glossary: every game word explained
This glossary explains every word you meet in Zombie Death, from scrap to spike trap. The words are in the order of the alphabet. Each one links to the page with more about it.
Words from A to Z
| Word | What it means |
|---|---|
| Barricade | A short wall you build for 20 scrap. Zombies must break it to get past. See defenses. |
| Big one | The toughest zombie. Slow, with rusty shoulder plates and an orange ring around its feet. Comes from wave 3. See zombies. |
| Break | The time between two waves, when you can build. The next wave waits while build mode is open. |
| Build mode | The screen where you build, move, fix, upgrade and take apart. Open it with B, Y or the Build button. |
| Bullets | What your pistol and turrets shoot. The pistol holds 12, and you never run out. A turret holds 120 at level 1. |
| Credits | The list of artists who made the models and the music. The Credits button is in the pause screen and at the top right. |
| Done | The Build button's name while build mode is open. Press it to close build mode. |
| Easy mode | A setting where you get back up with full health when the zombies get you. See Easy mode and settings. |
| Entry spot | One of the eight places outside the rest stop where zombies come in. They glow orange in the break. |
| Fix and refill | Costs 20 scrap. Mends something you built (or furniture), fills a turret and sets a trap again. |
| Furniture | The counters, cupboards and tables in the rest stop. You can move them for free to make walls. |
| Health | How much you can take before the zombies get you. You start with 100, and it does not come back between waves. |
| Keep going? | The card you see when you come back to a saved game. Pick Keep playing or New game. |
| Keep playing | Go on with your game: on the Keep going? card, or after the win for endless waves. |
| Level | How strong something you built is, from 1 to 3. Upgrades raise it. |
| Move | The build tool that picks up furniture or something you built and puts it somewhere else, for free. |
| Next wave | The box in build mode that shows how many walkers, runners and big ones come next, and where. |
| Orange spots | Glowing marks outside the rest stop that show where the next wave comes in. |
| Rest stop | The building by the road where the game takes place. See the rest stop. |
| Reload | Fill the pistol with 12 new bullets. Press R, X or the Reload button. It also happens by itself when the pistol is empty. |
| Run | Move faster for about 3 seconds. Shift, the left stick pressed in, or the Run button. |
| Runner | A fast, weaker zombie. Comes from wave 2. Spike traps slow it down. |
| Save slot | One of three places where a game is saved: Save 1, Save 2 and Save 3. See saving. |
| Scrap | The building money. You get it for every zombie you stop and for every wave you finish. |
| Spike trap | A trap on the floor for 30 scrap. Hurts and slows every zombie that steps on it. 6 uses. |
| Survivor | You: the player with the pistol and the flashlight. |
| Take apart | Remove something you built and get some scrap back. |
| Turret | A gun on an ammo crate, for 75 scrap. Shoots the nearest zombie it can see, by itself. |
| Upgrade | Make something you built stronger, up to level 3. It costs scrap. |
| Walker | The most common zombie. Slow and steady. |
| Wave | A group of zombies that comes in together. Survive 10 waves to win. See All 10 waves. |