The rest stop map in Zombie Death: doors, windows, furniture
Zombie Death is played on one map: a small rest stop by the road, at night. You defend a building with two rooms, four doorways and eleven windows. Zombies come in from eight places in the dark around it. Knowing the building well is the best way to stay alive.

What is at the rest stop?
You look down on the rest stop from above. Inside the building there are checkered and wooden floors, counters, cupboards and tables, and notices on the walls. Outside there are fuel pumps, two parked cars, a concrete road barrier, a dumpster, traffic cones, lamp posts and pine trees. A café front with a striped awning stands by the building. The moon and the lamps light the scene, and your flashlight shows the way.
Two old lamps flicker on purpose. If you set Moving effects to Calm, they stay steady. See Easy mode and settings.
The building: two rooms
The building is long and low, with two rooms side by side. A wall runs between them, with an opening in the middle so you can walk from one room to the other. You start in the middle of the building, in that opening.
| Part | How many | Notes |
|---|---|---|
| Rooms | 2 | Joined by an opening in the middle |
| Doorways | 4 | One on each side of the building, each a double door |
| Windows | 11 | Four on one long wall, three on the other long wall, two on each short end |
| Furniture | 6 | Two counters, two cupboards, two tables |
Doors and windows
Doors and windows keep zombies out, but zombies can break them. You can't shoot through a door or window that still stands, and neither can your turrets.
- Windows break faster than doors. Each half of a window has 120 health, and each half of a door has 300 (hidden numbers).
- Broken stays broken. A door or window that zombies break stays open until you start a new game. Fixing only works on things you built and on furniture.
- Fill the gap. You can build a barricade in a broken doorway or window, or push furniture in front of it.
The furniture
The six pieces of furniture are your free walls. Each one has 360 health, more than a new barricade. With Move you can push them anywhere near you, for free. You can fix them with Fix and refill, but you can't upgrade them or take them apart. More on barricades, turrets and spike traps.
Good jobs for furniture:
- Block a window that faces an orange spot.
- Close a broken doorway.
- Make a short wall in front of a turret.
The eight places where zombies come in
Zombies come in at eight places outside the building: the four corners of the map, the middle of the two long sides, and the middle of the two short ends. In each wave, only some of them are used: two in waves 1 and 2, and four from wave 3. They change from wave to wave. In the break, the places of the next wave glow orange, and the Next wave box shows them on a small map. You can't build right on top of one; the game says "Zombies come in there. Pick another spot."
The glowing yellow marks
Inside the building you will see a few glowing yellow squares on the floor. They mark good spots for turrets. You don't have to use them: you can build on any free spot near you.
See also
- Barricades, turrets and spike traps: what to put in the gaps.
- All 10 waves: which waves use four places.
- Zombies: who breaks doors fastest.
- Advanced tips: where to stand in the big waves.
- Play Zombie Death.