Zombie Death zombies: walkers, runners and big ones
Zombie Death has three kinds of zombies: walkers, runners and big ones. Walkers are slow and steady, runners are fast but weak, and big ones are slow, very tough and smash barricades. The Next wave box in build mode tells you how many of each are coming.
The zombies are made-up creatures, never people. When you hit them they spray green slime and stagger back. When they fall, they stay down for a moment and then go away.

The three zombies at a glance
| Zombie | First wave | Speed | Health | Bite | Scrap |
|---|---|---|---|---|---|
| Walker | 1 | Slow | Normal | Medium | 5 |
| Runner | 2 | Fast | Low (70% of a walker) | Small, but often | 6 |
| Big one | 3 | Very slow | Very high (3 times a walker) | Big | 15 |
Walkers
Walkers are most of every wave. They walk straight at you, around walls, and they bash doors, windows and barricades in their way. In wave 1, a walker needs 3 pistol hits. By wave 10 it needs 6.
How to stop them: a turret behind a barricade. The walkers stop to break the barricade, and the turret shoots them while they do.
Runners
Runners come from wave 2. They are a bit smaller and much faster than walkers, but they have less health. Their bite hurts less, but they bite more often. They break barricades more slowly than walkers.
How to stop them: spike traps. The in-game tip says it too: "Traps slow down runners." A trap slows every zombie that steps on it, and that matters most for the fast ones. Runners also need fewer hits, so shoot them first when they are close.
Big ones
Big ones come from wave 3. You can spot them by their size, their rusty shoulder plates, the orange ring around their feet and the health bar above them. They are very slow, but they have three times the health of a walker and they hit very hard.
- They smash things. Big ones wind up and slam barricades, doors and windows. Two slams break a new barricade.
- Your shots don't push them back. Other zombies stagger back a little when you hit them. Big ones barely move.
- They come first. In every wave the big ones come in before the others.
How to stop them: start shooting while they are far away, and keep shooting. In wave 3 a big one needs 11 pistol hits, and in wave 10 it needs 18. Put a turret where they come in, and use an upgraded barricade to hold them. Read more on Advanced tips.
Hidden numbers
The game does not show these numbers, but they explain a lot. Speeds are in metres per second. You walk at 4.2 and run at 6.4, so you are faster than every zombie.
| Zombie | Speed | Bite damage | Time between bites | Damage to barricades |
|---|---|---|---|---|
| Walker | 1.4 | 12 | 1 second | 20 every second |
| Runner | 2.3 | 8 | 0.8 seconds | about 10 every 0.8 seconds |
| Big one | 0.9 | 22 | 1.4 seconds | 126 every 1.4 seconds |
You have 100 health. That is 9 walker bites, 13 runner bites or 5 big-one bites. The health of each kind in each wave is on the waves page.
How zombies find you
Zombies always head for you. They walk around walls. They also walk around doors, windows, barricades and furniture when there is an open way past. If the only way to you is through one of them, they stop and bash it until it breaks. A broken door or window stays broken until you start a new game, but you can put a barricade in the gap. See the rest stop.
See also
- All 10 waves: how many of each zombie come in each wave.
- Barricades, turrets and spike traps: the tools that stop them.
- Tips for new survivors: how to stay out of reach.
- Glossary: every game word.
- Play Zombie Death.