Air Racer gates and penalties explained

In Air Racer you fly through gates in order. Each colour means a rule: blue gates want level wings, red gates want your wings upright, rings want you through the middle and orange poles want you on the arrow's side. A mistake adds seconds to your time. A crash, or far too many G, ends the race.

The six kinds of gate

Gate Looks like What to do On screen
Start gate Two green and white pylons Fly between them, below 370 km/h. The clock starts here. Enter below 370 km/h
Wings level Two blue and white pylons Fly between them with your wings flat Wings level
Wings upright Two red and white pylons Roll a quarter turn so one wing points up, fly through, roll back Wings upright
Ring A white ring that glows light blue Fly through the middle Through the ring
Single pole One orange and white pole with an arrow sign on top Pass on the side the arrow shows Pass on the left / Pass on the right
Finish gate Two yellow and black pylons Fly between them. The clock stops. Finish gate

The two pylons of a gate stand 12 m apart and are 25 m tall. So aim for the middle, and stay below the top. A gold marker always floats over the next gate, with its distance shown below it.

A race plane skims the fjord water towards a far blue and white gate

How strict is each gate?

  • Wings level and wings upright: your wings may be off by up to 15 degrees. That is a small tilt, so roll early and hold it steady.
  • Rings: the single rings on Harbour Sprint, Fjord Slalom and Island Chicane are 8 m from the middle to the edge. The rings on Bridge Dive and Grand Final are 10 m. The rings in and around a loop are the biggest, 16 to 18 m, so they are easier to hit.
  • Single poles: any height counts. Passing wide on the right side is fine and costs nothing. Only the wrong side, or flying right over the pole, costs time.
  • Loop rings: the rings of a loop must be flown in order. You cannot skip the loop by flying straight to the exit.

Every penalty

What happened Message Extra time
You missed a gate, or flew round it Missed a gate! +2 s
Your wings were not level, or not upright Wings were not right! +2 s
You passed a single pole on the wrong side Wrong side of the pole! +2 s
You hit a pylon or pole Bonk! You hit a pole. +3 s
You pulled too many G for over half a second Too many G! +3 s
You flew through the start gate too fast Too fast at the start! +1 s for every 10 km/h (or part of it) over 370 km/h

Each pylon can only cost you once. Penalties only count once the clock is running, so bumping a pole while lining up for the start is free. A gate that you skip on the way to a later gate counts as missed.

The extra seconds are added to your flying time. Your medal is decided by the total: your time plus the extra seconds. The result screen shows both, like "That is 38.20 s plus 2.00 s extra."

Start gate speed examples

Speed at the start gate Extra time
370 km/h or less None
371 to 380 km/h +1 s
381 to 390 km/h +2 s
391 to 400 km/h +3 s

What ends a race?

What happened Message
You flew into the ground or the water Oops! You flew into the ground or the water.
You hit the bridge or the stone arch Oops! You hit the bridge or the stone arch. Aim for the opening!
You pulled way too many G Way too many G! The pilot got dizzy.

The G limits for each plane are on how to fly the plane. After a crash, press Try again. A crash costs no coins and pays none.

Helpful messages after a mistake

After a penalty, the game gives you a short tip for the next gate:

After Tip
A missed gate Follow the gold marker to the next gate.
Wrong wings Line up your wings before the next gate.
Hitting a pylon Leave more room beside the pylons.
The wrong side of a pole Follow the arrow beside each pole.
Too fast at the start Slow down before the start gate.
Too many G High G! Ease the stick.

When you fly a gate well, you may see the gate number and Clean pass!. A race with no penalties at all shows Clean flight! No penalties. on the result screen.

Common mistakes and fixes

Mistake Fix
Rolling too late for a red gate Start the quarter roll one or two seconds before the gate
Rolling back too soon after a red gate Hold the roll until you are through
Clipping a pylon in a turn Aim for the middle of the gate, not the inside pylon
Wrong side of a slalom pole Read the arrow early. The poles usually go left, right, left, right.
Over the start speed Ease off the power, or tap the air brake, before the start gate

See also

More games to try