Bloom Haven power-ups: how to make all four

Bloom Haven has four power-ups. Match four in a row for a row or column clear, make a T or L shape for a burst, or match five in a row for a colour clear. A power-up is a special flower with a symbol on it; choose it and press Use this power-up, or catch it in a match, and it clears a whole area at once.

All four power-ups

Power-up Symbol How to make it What it clears
Clear this row ↔ 4 in a row, side to side The whole row: 8 tiles
Clear this column ↕ 4 in a row, up and down The whole column: 8 tiles
Clear the nearby flowers ✦ A T or L shape: a line across and a line down that share a tile A square of 3 by 3 around it: up to 9 tiles
Clear every flower of this colour ◎ 5 or more in a row Every tile of its own colour on the board

The help card in the game sums it up: "Four in a row makes a line clear. A T or L makes a burst. Five in a row makes a colour clear."

Which power-up wins when shapes mix?

Sometimes one swap makes a shape that fits two rules. The game checks in this order:

  1. Five or more in a line always makes Clear every flower of this colour, even if the shape is also an L or T.
  2. Lines that cross (a T or L, or a plus shape) make Clear the nearby flowers.
  3. Exactly four in a line makes Clear this row if the line goes side to side, or Clear this column if it goes up and down.

A plain line of three makes no power-up. One swap can make two power-ups if it makes two separate big matches.

Where does the power-up appear?

The new power-up appears on the square you chose second, if that square is part of the big match. That is the square the first flower moved onto. Otherwise, for example when the big match comes from a cascade, the power-up appears in the middle of that match. It keeps the colour of the flowers you matched.

So you can often decide where your power-up lands: choose the flower that will move into place first, and the square it moves onto second.

Three ways to set off a power-up

Way Costs
Choose it, then press Use this power-up One move
Swap it into a match of three or more One move, the same as the swap
Let another power-up or a match clear it Nothing extra: it goes off inside the same move

Before you use a power-up, choose it: every tile it will clear lights up, and its name shows under the board. Choose it again to drop it. With a controller, press A a second time to use it.

Chains: power-ups set each other off

When a power-up clears a tile that holds another power-up, that one goes off too, in the same move. A row clear that crosses a column clear can empty a whole row and a whole column. A burst next to a colour clear can wipe a colour off the board. Chains do not cost extra moves.

Which power-up helps which goal?

Goal Best power-up Why
Collect flowers Clear every flower of this colour, made from the goal's colour It clears every tile of that colour at once
Clear the leaves or Free the planters with two rows Clear this row One move clears a whole covered row
Two columns covered Clear this column One move clears a whole covered column
The centre square covered Clear the nearby flowers Its 3 by 3 square fits inside the 4 by 4 centre
Diagonal stripes covered Clear this row or Clear this column A line crosses several stripes

Which patterns each puzzle uses is on all 60 puzzles. More ideas are on tips for new gardeners and advanced tips.

Common mistakes

  • Using a power-up too early. It costs a move. If it sits next to a match you were going to make anyway, let that match set it off.
  • A colour clear of the wrong colour. It clears its own colour only. A colour clear made of blue flowers will not help a coral goal much.
  • Tapping a power-up twice to use it. On touch, with a mouse or with a keyboard, the second choice drops it. Press Use this power-up.

See also

More games to try