Motorcycle Speed advanced tips: every star, top scores

These tips are for riders who already finish the missions and now want three stars on every mission, the best bike and the highest score. The big secrets: grab two kinds of road bonus in the first 300 metres, plan your cash because you can never buy everything, and keep your combo alive by staying above 100 km/h.

New to the game? Read Tips for new riders first.

Two road bonuses in the first 300 metres

Every ride starts in the right-hand lane. Hidden numbers: the first boost arrows are at about 120 m and the first ramp at about 260 m, both in that same lane. So:

  1. Hold Go and stay in your lane.
  2. Ride over the boost at 120 m. That is one kind.
  3. Stay straight and take the ramp at 260 m faster than about 43 km/h. That is two kinds.
  4. Land upright. Now the mission line says Road bonuses 2/2, and the rest is about speed.

Cars and trucks move aside or slow down before ramps, so the ramp lane is usually clear. If you miss one, the shield at about 410 m (left lane) and the turbo at about 540 m (right lane) are your next chances. More on Boosts, turbo, shields and ramps.

The best line for each mission

Mission Three-star time Average speed you need Key trick
Coast delivery 48 s for 2 km about 150 km/h Boost + ramp early, then tuck
Room to breathe 52 s for 2 km about 138 km/h Wide passes, never closer than 0.5 m
Fast lane 45 s stay above 150 km/h Pass in the busiest lane
Thread the needle 45 s stay above 100 km/h Find a cluster of cars
Coast express 55 s for 2.5 km about 164 km/h Every boost and the turbo

The average speeds are worked out from the distance and the star time.

  • Coast delivery: after the ramp, tuck on every straight. Brake just enough before the bends, and sit up while you lean.
  • Room to breathe: a shield won't save this mission. Slow down behind a group of cars rather than squeezing between them. You have 100 seconds, so a clean ride matters more than speed. For three stars, though, you need 52 seconds or less.
  • Fast lane: speed up to 150 km/h before the cars come. A pass counts when the car falls behind you, so keep your speed up until then. Trucks count as vehicles too, and they are slow and easy to pass.
  • Thread the needle: ride a little faster than the cars, so you catch up with the next one within 3 seconds. If the combo drops, stay calm and try the next group of cars.
  • Coast express: don't brake on the way to the first gate. You have 25 seconds for 500 m. Each gate adds 18 seconds, so after the first two gates the clock is easier.

The best way to spend your cash

You can earn at most 3,350 cash in the whole game: all five missions with three stars. Free ride pays no cash. The Sport 1000 costs 1,800, and all upgrades for one bike cost 4,050. So plan.

Plan What you buy Cost Good for
Speed on the Street 600 Engine 1–3, Tyres 1–3, Brakes 1 3,050 Steady riders who want top speed and grip
Sport 1000 Sport 1000, Engine 1–2, Tyres 1–2 3,225 Riders who want the fastest bike
Rain rider Tyres 1–3, Brakes 1–3 2,550 Riding in Coastal rain

Tips:

  • Decide early. Upgrades on the Street 600 do not move to the Sport 1000. If you want the Sport 1000, save first.
  • Tyres help everywhere. Each level gives 8 % more grip, so you can lean further and brake harder in a bend.
  • Engine is the star-time upgrade. Each level adds 8 km/h top speed and 8 % power.
  • Brakes fight the rear lift. At level 3, the back wheel lifts 30 % less when you brake hard.

All numbers are on the Garage page.

Smarter braking

  • Brake upright, then lean. Leaning and braking share the same grip. A hard brake in a deep lean makes the tyres slip.
  • Let go when the back wheel lifts. The rear lift goes away again when you ease off. You don't have to crash.
  • Use the engine. Letting go of Go slows the bike a bit by itself. For gentle bends, that can be enough.
  • On a controller, squeeze LT gently. The trigger brakes a little or a lot.

Big combos and high scores

Your score is 1 point per metre, plus close calls, plus 5 points per metre of every jump.

  • A long combo is worth a lot. The fifth close call in a row is worth 500 points, or 1,000 if it is closer than half a metre.
  • Ride a little faster than the cars. Cars drive at about 88 to 118 km/h (hidden number). At 130 to 150 km/h you catch the next car quickly, but you still have time to aim.
  • Don't touch. Any touch ends the combo, even a soft bump.
  • Jumps pay too. Fly far off a ramp at high speed for extra points, and land upright.
  • Free ride is the place for records. It has no clock, so you can ride as far as you like. Your best score from any ride is kept as Best ride on the main menu. See Free ride.

The Sport 1000 needs a soft touch

The Sport 1000 leans 15 % faster than the Street 600. That makes it quick in bends, but a long press tips it over too far. Use shorter taps, or a controller stick pushed only part of the way.

See also

More games to try