Space Tiles saving and settings: slots, sound, language

Space Tiles saves by itself after every move, in the browser on the device you play on. There are three save slots, so up to three players can each have their own game. The settings let you change the volume, music and sounds, calm down moving effects, pick the graphics level and choose one of nine languages.

How does saving work?

You never need to press a save button. The game saves after every move you make, and when you finish a puzzle. If you close the page in the middle of a planet, the board is waiting for you next time, with your tiles and moves just as you left them.

Each save keeps:

The game remembers only one half-done board. If you leave a board in the middle and start a different puzzle, the first one starts fresh next time. More tricks like this are in the advanced tips.

Save slots

When the game opens, you choose one of three save slots: Save 1, Save 2 or Save 3. Each slot is a separate game, with its own stars and power-ups.

On the card What it means
Not played yet An empty slot
Levels and a number How many puzzles you have finished in this slot
Last played and a date When this slot was last saved
New game Start a game in an empty slot
Continue Carry on with this slot
Delete Empty this slot

Delete asks first: "Delete this save?" and "Your other saves will stay safe." Choose Cancel to keep it, or Delete to empty it. A deleted slot can't be brought back.

To switch slots while you play, open the pause menu and choose Save slots. Your game is saved before the slot screen opens.

Where is the game saved?

Your saves live in the web browser on this device. That means:

  • Another browser, or another computer, phone or tablet, has its own separate saves.
  • If you clear the browser's saved site data, the saves are gone.
  • In a private window, or when a browser blocks saving, the game tells you: "Your browser is not saving right now. Progress may be lost when you close the page." You can still play.

What if the game is open in two tabs?

The game notices and says: "This game is open in another tab too. Play in just one tab so your progress is kept." Stars won in either tab are kept, but only one half-done board is remembered. It is best to play in one tab.

What if a save is broken?

If a save can't be read at all, the game puts it aside and says: "Your saved progress was broken, so we put it aside. You start fresh this time." If only one part is broken, the game keeps the rest.

Settings

Open Settings with the gear button (⚙) on the map, or with Settings in the pause menu. The settings are the same for all three save slots.

Setting Choices What it does
Volume Slider How loud the whole game is
Music Slider How loud the music is
Sounds Slider How loud the sound effects are
Sound On or Off Turns all sound on or off
Moving effects Like my device, Calm or Full How much moves on screen
Graphics Auto, Low or High How much the game draws
Language Nine languages The language of the game

The sliders move in steps of 10. At the bottom of the card you find the music and sound credits. Tap Close to go back.

Moving effects

Calm stops the gentle floating of tiles in the tray: they rest in fixed spots. It also stops glows and other little animations. Like my device follows your device's own setting for less motion. Full lets everything move.

Graphics

Low keeps the tray still, and leaves out the planet picture behind the board and the glow effects. Try it if the game feels slow. High shows everything. On Auto, the game picks for you: a weak device starts on Low, and if the floating tiles get slow, the game steps down to Low by itself.

Language

Space Tiles speaks nine languages: English, Swedish, French, German, Spanish, Italian, Japanese, Korean and Chinese. When you pick a new language, the game asks first, because it has to start again in the new language. Your progress is already saved.

Music and sound

The map plays the Space Tiles theme, and each galaxy has its own music while you play its planets. All the Big Junk Ships share one tune. Sound starts after your first tap, click or key press, because browsers wait for that.

See also

More games to try