All 12 Squad Rush stages: worlds, goals and big bots
Squad Rush has 12 stages in three worlds: The Greenway (stages 1 to 4), Sunstone Pass (stages 5 to 8) and Frostline (stages 9 to 12). Each stage is a road with number gates, a few big moments and a big bot at the end. Finish a stage to open the next one. Stage 12 is the finale.
All stages at a glance
The time is what the game shows on the stage card in Choose a stage. The reward is what you get for winning, before bonuses and the coins you pick up on the road.
| Stage | World | Name | Time | Big bot | Golden boxes | Reward |
|---|---|---|---|---|---|---|
| 1 | The Greenway | First Light | 1–3 min | Stander | RAPID | 120 |
| 2 | The Greenway | Open the Road | 2–3 min | Stander | ROCKETS | 145 |
| 3 | The Greenway | Across the Greenway | 2–3 min | Walker | FLAME | 170 |
| 4 | The Greenway | The Greenway Warden | 2–3 min | Walker | LASER | 195 |
| 5 | Sunstone Pass | Into Sunstone | 2–4 min | Stander | ROCKETS | 220 |
| 6 | Sunstone Pass | The Long Convoy | 2–4 min | Charger | FLAME | 245 |
| 7 | Sunstone Pass | Hold the Pass | 2–4 min | Walker | LASER | 270 |
| 8 | Sunstone Pass | Sunstone Stronghold | 2–4 min | Charger | ROCKETS | 295 |
| 9 | Frostline | Cold Front | 3–4 min | Stander | FLAME | 320 |
| 10 | Frostline | Whiteout Rescue | 3–4 min | Walker | LASER | 345 |
| 11 | Frostline | The Last Crossing | 3–4 min | Charger | ROCKETS | 370 |
| 12 | Frostline | Heart of Frostline | 3–5 min | Final core | FLAME | 400 |
The game just calls them all "Big bot"; "stander", "walker" and "charger" are this guide's names. See how to beat every big bot.
What is on each road?
Later stages have longer roads with more gates, more gold cages and more big moments.
| Stage | Gate pairs | Gold cages | Scout pads | Big moments, in order |
|---|---|---|---|---|
| 1 | 11 | 0 | 0 | Door wave |
| 2 | 12 | 4 | 0 | Door wave, rescue |
| 3 | 13 | 5 | 0 | Rescue, door wave |
| 4 | 14 | 5 | 5 | Door wave, convoy, door wave |
| 5 | 15 | 5 | 5 | Door wave, last stand, door wave |
| 6 | 16 | 6 | 6 | Convoy, door wave, rescue |
| 7 | 16 | 6 | 6 | Door wave, last stand, convoy |
| 8 | 17 | 6 | 6 | Rescue, convoy, last stand |
| 9 | 18 | 6 | 6 | Convoy, rescue, door wave, last stand |
| 10 | 18 | 6 | 6 | Door wave, convoy, rescue, door wave |
| 11 | 19 | 7 | 7 | Rescue, door wave, convoy, last stand |
| 12 | 20 | 7 | 7 | Door wave, rescue, convoy, door wave, then the three-part finale |
Every stage also has two golden boxes. The big moments are explained on doors, rescues, convoys and last stands.
The Greenway: stages 1 to 4
A green road through the woods. These stages teach you everything step by step.

Stage 1: First Light
Goal: "Grow the squad. Learn the door timing." You learn to steer, raise gate numbers and close the door at the right moment. Two golden RAPID boxes give you a fast blaster. The big bot stays in the middle. A full walkthrough is on your first three stages.
Stage 2: Open the Road
Goal: "Free the recruits and bring them home." Gold cages appear: shoot them for four friends each. The second big moment is your first rescue, so let the gold recruits cross before you close the door. The golden boxes give Rockets.
Stage 3: Across the Greenway
Goal: "Break shield lines with the right weapon." Shield robots join the crowds, the Wide line and Narrow column button appears, and the golden boxes give Flame. The big bot walks from side to side. Finish this stage to open the Spread blaster in the Workshop.
Stage 4: The Greenway Warden
Goal: "Protect the convoy. Defeat the Warden." Your first convoy: stay behind the fire truck. Purple scout pads appear too. The golden boxes give Laser, which is perfect against shield robots. The big bot at the end is much tougher than the ones before. When you win, the game says "Chapter complete!" and "The Greenway is safe. The road to Sunstone is open."
Sunstone Pass: stages 5 to 8
A warm, sandy road between rocks.

Stage 5: Into Sunstone
Goal: "Hold for rewards, or take the safe exit." Your first last stand: beat the wave, then choose Escape or Another wave. Rockets are back in the golden boxes.
Stage 6: The Long Convoy
Goal: "Escort the convoy through Sunstone." The stage starts with a convoy, and its last big moment is a rescue. The first charger big bot waits at the end, with wide red lanes. Finish this stage to open the Rapid blaster in the Workshop.
Stage 7: Hold the Pass
Goal: "Keep the pass open for the last teams." A door wave, a last stand and a convoy. The golden boxes give Laser.
Stage 8: Sunstone Stronghold
Goal: "Break the stronghold and secure Sunstone." A rescue, a convoy and a last stand, then the toughest big bot of the game so far. When you win: "Sunstone is secure. One last journey lies beyond the ice."
Frostline: stages 9 to 12
A snowy road across the ice. From here every stage has four big moments.
Stage 9: Cold Front
Goal: "Push the convoy into Frostline." A convoy, a rescue, a door wave and a last stand. Flame is in the golden boxes.
Stage 10: Whiteout Rescue
Goal: "Rescue the teams beyond the ice line." Two door waves, a convoy and a rescue, with Laser in the golden boxes.
Stage 11: The Last Crossing
Goal: "Bring the last convoy across." A rescue, a door wave, a convoy and a last stand, then a charger big bot.
Stage 12: Heart of Frostline
Goal: "Disable the relays. Rescue the team. Shut down the core." The longest road, with 20 gate pairs, then the Final core in three parts: Shield network, The last rescue and Core overload. If you lose in the finale, Retry this phase starts you at the part you reached. Everything about it is on the finale guide.
How do you open new stages?
Finish a stage to open the next one. A stage you can't play yet says "Locked" and can't be pressed. You can replay any open stage from Choose a stage at any time. Each stage card shows its world, name, time, your best time and your stars.
You can try Squad Rush in the demo. The full game is part of the Contenta Games membership; see what a membership gives you.
See also
- The Workshop, coins and stars: stars, rewards and bonuses.
- Advanced tips: how to clear the hard stages.
- Blasters and golden boxes: what each golden box gives.
- Back to the Squad Rush guide, or play Squad Rush.