Deck

Your 30-card deck is ready. Choose a card to swap one copy. 30 cards. At least 8 per calling. At most 2 of each.

Shield Bash

Warden · Cost: 0

Strike Guard for 3. On a hit or a crit, the target moves to the back rank.

Line Strike

Warden · Cost: 0

Strike Guard for 3.

Body Check

Warden · Cost: 0

Strike Body for 2. On a hit or a crit, Slowed for 1 turn.

Warn Them

Warden · Cost: 0

Strike Will for 2. On a hit or a crit, Shaken on Guard for 1 turn.

Measured Blow

Warden · Cost: 0

Strike Guard for 2. On a graze or better, Worn for 1 turn.

Hold Fast

Warden · Cost: 0

Play from the front rank. This hero's Guard is +2 through their next action. They cannot step back until then.

Brace

Warden · Cost: 0

Armor +1 through this hero's next action.

Cover

Warden · Cost: 0

Play from the front rank. Your back-rank heroes cannot be chosen as targets through this hero's next action.

Stand With Me

Warden · Cost: 0

Stand one Down ally up with 4 life. Uses that ally’s one rescue for this battle.

Wall

Warden · Cost: 0

Play from the front rank. Through this hero's next action, strikes against your front-rank heroes step down one result.

Pin

Warden · Cost: 0

Strike Guard for 3. On a hit or a crit, the target cannot step back and cannot be moved to the back through this hero's next action.

Challenge

Warden · Cost: 0

Play from the front rank. Through this hero's next action, a strike from an enemy front-rank hero must target this hero when this hero is a legal target.

Heavy Swing

Scarred · Cost: 2

Spend 2 scars. Strike Body for 5.

Scar Strike

Scarred · Cost: 1

Spend 1 scar. Strike Body for 3.

Open Cut

Scarred · Cost: 0

Strike Body for 2. On a graze or better, Worn for 2 turns.

Elbow

Scarred · Cost: 0

Strike Reflex for 2.

Headbutt

Scarred · Cost: 1

Spend 1 scar. Strike Will for 3. On a hit or a crit, Shaken on Will for 1 turn.

Take the Blow

Scarred · Cost: 0

Gain 2 scars. Body +2 through this hero's next action.

Shake It Off

Scarred · Cost: 1

Spend 1 scar. Heal 3.

Still Here

Scarred · Cost: 2

Spend 2 scars. Heal 4 when this hero's life is 4 or less. Otherwise heal 2.

Guard the Pain

Scarred · Cost: 0

Gain 1 scar. Armor +1 through this hero's next action.

Crash

Scarred · Cost: 3

Spend 3 scars. Strike Body for 7.

Bleed Them

Scarred · Cost: 2

Spend 2 scars. Strike Body for 3. On a graze or better, Worn for 2 turns.

Last Scar

Scarred · Cost: 0

Spend every scar, and spend at least 2. Strike Body for 2 for each scar spent. The damage is chosen before the scars are removed.

Sharp Note

Voice · Cost: 1

Spend 1 note. Strike Will for 3.

Hum Strike

Voice · Cost: 0

Strike Will for 2.

Discord

Voice · Cost: 2

Spend 2 notes. Strike Will for 3. On a hit or a crit, Slowed for 1 turn.

Name Them

Voice · Cost: 1

Spend 1 note. Strike Will for 2. On a graze or better, Exposed.

Verse Tap

Voice · Cost: 0

Strike Will for 2. On a graze or better, Shaken on Will for 1 turn.

Quiet Chord

Voice · Cost: 0

The protected ally, if up, gets +1 accuracy through that ally’s next action.

Mend Song

Voice · Cost: 0

Heal the protected ally for 3. They must be up.

Lift the Chorus

Voice · Cost: 0

Stand the protected ally up with 3 life and gain 1 note. They must be Down. Uses that ally’s one rescue for this battle.

Hold the Song

Voice · Cost: 0

You must have at least 1 note. Spend none. Through this hero's next action, their Guard bonus is +2 while it applies.

Last Word

Voice · Cost: 3

Spend 3 notes. Strike Will for 7. On a hit or a crit, Shaken on Will for 2 turns.

Three Notes

Voice · Cost: 3

Spend 3 notes. Strike Will for 6. On a hit or a crit, Shaken on Will for 2 turns and Exposed.

Counterverse

Voice · Cost: 2

Spend 2 notes. Break one waiting enemy Slow card.

Nick

Quick · Cost: 0

Strike Reflex for 2. On a graze or better, Exposed.

Finish

Quick · Cost: 0

Strike Reflex for 4 when the target is afflicted. Otherwise strike Reflex for 2.

Low Cut

Quick · Cost: 0

Strike Reflex for 3. On a graze or better, Slowed for 1 turn.

Kidney

Quick · Cost: 0

Strike Body for 2. On a graze or better, Worn for 1 turn.

Feint

Quick · Cost: 0

Strike Guard for 2. On a graze or better, Shaken on Reflex for 1 turn.

Slip

Quick · Cost: 0

Step back. Disengage strikes against you step down one result.

Mark

Quick · Cost: 0

One enemy gains Exposed.

Pair Up

Quick · Cost: 0

This hero gets +1 accuracy through this hero's next action.

Bandage

Quick · Cost: 0

Heal this hero for 2.

Killing Line

Quick · Cost: 0

Strike Reflex for 5 when the target is afflicted. Otherwise strike Reflex for 3.

Between Them

Quick · Cost: 0

Strike Reflex for 4. The target must be flanked.

Vanish

Quick · Cost: 0

Step back. Disengage strikes against you are misses.

Jab

Spark · Cost: 0

Strike Reflex for 2.

Snap

Spark · Cost: 0

Strike Reflex for 3.

Mind Tap

Spark · Cost: 1

Spend 1 spark. Strike Will for 3. On a hit or a crit, Shaken on Will for 1 turn.

Arc

Spark · Cost: 1

Spend 1 spark. Strike Reflex for 2. On a hit or a crit, gain 1 more spark after the calling's spark.

Flick

Spark · Cost: 0

Strike Reflex for 2. On a graze or better, Exposed.

Kindle

Spark · Cost: 0

Gain 1 spark.

Clear Head

Spark · Cost: 0

Heal this hero for 2 and gain 1 spark.

Focused

Spark · Cost: 0

This hero gets +1 accuracy through this hero's next action.

Shared Heat

Spark · Cost: 1

Spend 1 spark. Until this hero plays another Spark card, they gain 1 spark each time an ally's strike is a hit or a crit.

Bright Lance

Spark · Cost: 2

Spend 2 sparks. Strike Will for 4.

Lance Storm

Spark · Cost: 3

Spend 3 sparks. Strike Will for 6.

Snuff

Spark · Cost: 1

Spend 1 spark. Break one waiting enemy Slow card.

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