| A little help |
A button beside the board. It opens a card with a hint, extra moves and Finish and carry on |
| Area |
One of the three parts of the garden: The welcome garden, The dragonfly pond and The glasshouse. The game also calls an area a chapter |
| Board |
The square of 8 by 8 tiles where you play a puzzle |
| Bo |
Your plant-loving friend. Bo talks after many projects, and after every project at the pond |
| Burst |
Another name for Clear the nearby flowers, the power-up you get from a T or L shape |
| Cascade |
When falling tiles make a new match by themselves. Cascades are free and happen inside the same move |
| Chain |
When one power-up sets off another in the same move |
| Chapter |
The game's word for an area, as in Chapter 1 · The welcome garden |
| Clear the leaves |
A goal: clear a tile on every covered square once |
| Collect flowers |
A goal: clear a number of tiles of one kind, such as 8 coral flowers |
| Colour clear |
Another name for Clear every flower of this colour, the power-up you get from five in a row |
| Covered square |
A square of the board with a cover and a small mark: darker green for leaves, light brown for planters. Clear a tile on it once to free it. Covers stay in place when tiles fall |
| Finish and carry on |
A helper that finishes the puzzle and still gives its usual leaf, without a medal |
| Garden journal |
The page with your progress, your finished projects and free style changes |
| Goal |
What a puzzle asks for, shown under Your goal with a counter |
| Green leaf |
One of the five tiles on the board. It matches like a flower, and some puzzles ask you to collect green leaves |
| Hint |
The glowing move you get from Show a useful match. Always free |
| Leaf (reward) |
What you earn for each new puzzle and spend on projects. Your leaves are the number in the top bar |
| Line clear |
A row clear or a column clear, from four in a row |
| Match |
Three or more of the same tile in a straight line |
| Medal |
The ✦ next to a puzzle you finished without extra moves, Relaxed play or Finish and carry on. The win card then says A clever clear! |
| Mira |
Your garden neighbour. Mira talks after many projects in the welcome garden and the glasshouse |
| Move |
One swap, or one power-up used on its own. Moves left counts them down |
| Planter |
A covered square in a Free the planters puzzle. It works just like a leaf-covered square |
| Power-up |
A special flower made by a match of four or five, or a T or L shape. It clears a row, a column, a 3 by 3 square or a whole colour |
| Project |
Something you build in the garden with leaves, such as A gentle fountain |
| Puzzle |
One level of the game. There are 60 |
| Relaxed play |
A setting that removes the move limit. Moves left shows ∞ |
| Replay |
Playing a finished puzzle again. No second leaf, but you can still earn the medal |
| Save slot |
One of three separate saved gardens: Save 1, Save 2 and Save 3 |
| See before |
A button that shows an area as it was before you built anything. See your changes brings your garden back |
| Style |
The colour look of a project: Meadow, Rose or Sunshine. Free to change |
| Swap |
Trading the places of two neighbouring tiles |
| Tile |
One square piece on the board: a coral, golden, blue or violet flower, or a green leaf |