Caribbean Corsairs glossary: sea words explained

Caribbean Corsairs uses a few old sailor words and some words of its own. Here they all are, in alphabetical order, explained in plain words with a link to the page that tells you more.

Sea and game words

Word What it means
Anchor, at anchor An anchor is a heavy hook that holds a ship still. At anchor is the pause screen: your ship is resting.
Back to port A button that takes you back to the main menu. A port is a harbour, where ships rest.
Battle One of the three sea battles. You win by sinking every rival.
Battle time How long a battle took, shown on the result card after a win.
Best haul The most gold you have won in a battle. A haul is what a ship brings home. See Gold, unlocks and save slots.
Broadside When all the cannons on one side of a ship fire together. In the game, three cannonballs. See Cannons and broadsides.
Camera view How far the camera is from your ship: Close, Normal or Wide.
Captain That's you! The person in charge of a ship.
Captain of the Caribbean What the game calls you when you win all three battles.
Corsair An old word for a pirate or a sea raider, and part of the game's name.
Firing lane The gold dashed lane on each side of your ship. A rival in it can be hit.
Gold Your score for winning a battle: 120, 220 or 350. It is not money and buys nothing.
Helm The steering wheel of a ship. "Take the helm" means "start steering".
Hits The share of your cannonballs that hit a ship, shown after a battle.
Hull The body of a ship, the part that floats. In the game it is your ship's health: 150 when full. See Hull, damage and repairs.
Knots The speed unit sailors use. The KNOTS gauge shows your speed.
Members' battle A battle that is part of the full game, for Contenta Games members.
Overboard Off the ship and into the sea. Ship overboard! means your ship sank. Your crew is safe!
Port The left side of a ship. The Port cannons fire to the left.
READY Your cannons on that side can fire.
Reload Putting new cannonballs into the cannons. Each side of your ship takes 2.8 seconds.
Repair Fixing your hull: up to 55 back, two times per battle.
Rival An enemy ship with red sails. RIVALS LEFT shows how many are still afloat.
Rudder The flat board at the back of a ship that turns it when you steer.
Sails The big cloths that catch the wind. Raise them to go faster, lower them to slow down.
Sail trim How high your sails are set. In the game the sails stay where you leave them.
Save slot One of three separate saved games: Save 1, Save 2 and Save 3.
Sea chart A sailor's map. The SEA CHART in the corner shows islands, ships and where you are heading.
Shallow water Water that is not deep, near a beach. The game warns you before you bump into the island, so turn away.
Shanty A sailors' song. The game's music is a sea shanty.
Starboard The right side of a ship. The Starboard cannons fire to the right.
Wind The WIND arrow shows which way it blows. With the wind behind you, your ship is fastest. See Sailing your ship.

See also

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