Hull, damage and repairs in Caribbean Corsairs
Your ship in Caribbean Corsairs has a hull of 150. Rival cannonballs and hard bumps take some of it away. You get two repairs in every battle, and each one gives back up to 55 hull. If your hull reaches 0, your ship sinks, your crew is safe, and you can try again right away.
What is the hull?
The hull is the body of the ship, the part that floats. In the game it is your ship's health. The HULL counter at the top of the screen shows it, for example 150 / 150 at the start. The bar next to it is gold, and turns red when your hull drops below 45.
Every battle starts with a full hull of 150, and every rival ship has its own hull too. You can see rival hulls in the three sea battles.
What damages your ship?
| What happens | Hull you lose |
|---|---|
| A rival cannonball hits you in battle 1 | 6 |
| A rival cannonball hits you in battles 2 and 3 | 9 |
| You bump into an island | A little; more if you hit it fast |
| You crash into a rival ship | The same for both ships; more if you crash fast |
| You reach the edge of the sea | Nothing: you are only pushed back |
A rival broadside fires three cannonballs. If all three hit, that is 18 in battle 1 or 27 in battles 2 and 3. So your full hull can take about 25 rival hits in battle 1, and about 17 in the later battles, before you even use a repair.
When your ship is hit, the screen flashes red for a moment.
How do repairs work?
Press R on a keyboard, Y on a controller, or the Repair button in the middle of the cannon row. Your crew patches up the ship and your hull goes up by 55, but never above 150. Sparkles show on your ship when it works.
- You get two repairs in every battle. The small number on the Repair button shows how many are left.
- You cannot repair when your hull is full. The button is greyed out then.
- A new battle, or Try again, always gives you two new repairs.
When should you repair?
The best moment is when your hull is at half or a bit more. Here is why:
| Hull when you repair | Hull after the repair | Wasted |
|---|---|---|
| 140 | 150 | 45 |
| 120 | 150 | 25 |
| 95 | 150 | 0 |
| 75 | 130 | 0 |
| 30 | 85 | 0 |
Repair at 95 or lower, and none of the 55 is wasted. Wait too long, and one more broadside could sink you first. When your hull drops to 75, the game helps: the Repair button glows and the screen says Hull below half! Repair now: R. That is a good time to press it.
If both repairs are used and your hull drops to 40, the screen says No repairs left. Sail away while cannons reload. Now be extra careful: fire only when a rival is right in your gold lane, then get away.
What happens if your ship sinks?
When your hull reaches 0, your ship sinks and the battle is over. The screen says Ship overboard! and Your crew is safe. Patch up your ship and give it another go.
The card gives you advice, based on how the battle went:
- If you still had repairs: You had 2 repairs left. Next time, repair when your hull reaches half. (with the real number).
- If you used them both: No repairs left. Sail away while cannons reload.
- And always: Keep a rival in a gold side lane before firing. Sail away while cannons reload.
It also shows your Hits. Then you choose:
- Try again: the same battle starts over, with a full hull, two repairs and all the rivals back.
- Back to port: back to the main menu.
Losing costs you nothing. The gold you have already won stays saved, and you can try as often as you like.
See also
- Cannons and broadsides: sink rivals before they sink you.
- Sailing your ship: how to avoid bumps.
- Tips for new captains: simple habits to take fewer hits.
- The battle screen: every bar and message.
- Patch up and set sail: play Caribbean Corsairs, or see all game guides.