Caribbean Corsairs glossary: sea words explained
Caribbean Corsairs uses a few old sailor words and some words of its own. Here they all are, in alphabetical order, explained in plain words with a link to the page that tells you more.
Sea and game words
| Word | What it means |
|---|---|
| Anchor, at anchor | An anchor is a heavy hook that holds a ship still. At anchor is the pause screen: your ship is resting. |
| Back to port | A button that takes you back to the main menu. A port is a harbour, where ships rest. |
| Battle | One of the three sea battles. You win by sinking every rival. |
| Battle time | How long a battle took, shown on the result card after a win. |
| Best haul | The most gold you have won in a battle. A haul is what a ship brings home. See Gold, unlocks and save slots. |
| Broadside | When all the cannons on one side of a ship fire together. In the game, three cannonballs. See Cannons and broadsides. |
| Camera view | How far the camera is from your ship: Close, Normal or Wide. |
| Captain | That's you! The person in charge of a ship. |
| Captain of the Caribbean | What the game calls you when you win all three battles. |
| Corsair | An old word for a pirate or a sea raider, and part of the game's name. |
| Firing lane | The gold dashed lane on each side of your ship. A rival in it can be hit. |
| Gold | Your score for winning a battle: 120, 220 or 350. It is not money and buys nothing. |
| Helm | The steering wheel of a ship. "Take the helm" means "start steering". |
| Hits | The share of your cannonballs that hit a ship, shown after a battle. |
| Hull | The body of a ship, the part that floats. In the game it is your ship's health: 150 when full. See Hull, damage and repairs. |
| Knots | The speed unit sailors use. The KNOTS gauge shows your speed. |
| Members' battle | A battle that is part of the full game, for Contenta Games members. |
| Overboard | Off the ship and into the sea. Ship overboard! means your ship sank. Your crew is safe! |
| Port | The left side of a ship. The Port cannons fire to the left. |
| READY | Your cannons on that side can fire. |
| Reload | Putting new cannonballs into the cannons. Each side of your ship takes 2.8 seconds. |
| Repair | Fixing your hull: up to 55 back, two times per battle. |
| Rival | An enemy ship with red sails. RIVALS LEFT shows how many are still afloat. |
| Rudder | The flat board at the back of a ship that turns it when you steer. |
| Sails | The big cloths that catch the wind. Raise them to go faster, lower them to slow down. |
| Sail trim | How high your sails are set. In the game the sails stay where you leave them. |
| Save slot | One of three separate saved games: Save 1, Save 2 and Save 3. |
| Sea chart | A sailor's map. The SEA CHART in the corner shows islands, ships and where you are heading. |
| Shallow water | Water that is not deep, near a beach. The game warns you before you bump into the island, so turn away. |
| Shanty | A sailors' song. The game's music is a sea shanty. |
| Starboard | The right side of a ship. The Starboard cannons fire to the right. |
| Wind | The WIND arrow shows which way it blows. With the wind behind you, your ship is fastest. See Sailing your ship. |
See also
- The battle screen: where these words appear on screen.
- Controls and Ship settings: every button.
- FAQ: quick answers.
- Try the words out at sea: play Caribbean Corsairs, or see all game guides.