Squad Rush glossary: every game word explained

This glossary explains the words you meet in Squad Rush, from A to Z. Each one links to the page with more detail. Words in bold are what the game shows on screen.

A to C

  • Another wave: the last-stand button to fight one more wave for a bigger coin bonus. Keys: R, or A on a controller. See last stands.
  • Big bot: the large robot at the end of every stage. It marks red lanes where its attacks land. See how to beat every big bot.
  • Blaster: the gun every squad member carries. There are six: Pulse, Spread, Rapid, Rockets, Flame and Laser. See the blasters page.
  • Chapter complete!: what the results card says when you finish stage 4 or stage 8, the end of a world.
  • Charger: this guide's name for the big bot that marks wide red lanes, in stages 6, 8 and 11.
  • Choose a stage: the title-screen button that lists all 12 stages with their stars and times.
  • Coins: the game's money, shown as ◈. You earn them by playing and spend them in the Workshop. See the Workshop, coins and stars.
  • Convoy: a big moment where a fire truck drives ahead of you and takes up to three strikes for you. On screen: "Stay with the truck, or dodge!"
  • Cover hits left: how many more strikes the convoy truck can take, out of 3.
  • Crates: walls of supply crates on the road. Running into them costs 4 squad members. You can't shoot them away.

D to G

  • Dodge every hit: the star for winning a stage without a crate, robot or red lane hitting you.
  • Door wave: a big moment where a crowd of robots rushes at you and the big door can stop them. On screen: "Hold on! Robots are coming!"
  • Escape: the last-stand button to leave safely. Keys: E, or B on a controller.
  • Final core: the last big bot, at the end of stage 12, fought in three parts: Shield network, The last rescue and Core overload. See the finale.
  • Flame: a blaster from golden boxes. Very strong, but only reaches a short way.
  • Frostline: the third world, a snowy road across the ice. Stages 9 to 12.
  • Gate: a frame across half the road with a number on it. Run through it to change your squad size. See number gates and squad size.
  • Gold cage: a cage with RESCUE +4 on it. Shoot it to free four new friends.
  • Gold recruits: friends who run toward you in a rescue. Let them cross before you close the door.
  • Golden box: a gold shape in the middle of the road. It gives you a new blaster, +40% power for the stage and a ten-second POWER BOOST.

H to P

  • How to play: the short help screen with eight lines of rules and the controls.
  • Laser: a blaster from golden boxes. Its shots go through shields and up to 8 robots in a row.
  • Last stand: a big moment from stage 5 on. Beat the wave, then choose Escape or Another wave. On screen: "Last stand! Beat the wave, then choose".
  • Let's go: the title-screen button that starts the newest stage you have opened.
  • Narrow column: the slim, two-wide shape for your squad, from stage 3. Good for dodging. Keys: F, or Y on a controller.
  • POWER BOOST · 10 seconds: ten seconds when every shot is half again as strong. From a golden box or a just-in-time door.
  • Pulse: the blaster everyone starts with.

R to S

  • Rapid: a fast-firing blaster. Pick it in the Workshop after stage 6, or grab it from the golden boxes in stage 1.
  • Red gate: a gate with a minus number. It takes friends away, but it is not a "hit".
  • Red lane: a red stripe on the road that shows where an attack will land in a moment. Step out of it. See robots, crates and red lanes.
  • Rescue: a big moment where gold recruits cross to you before the red bots arrive. On screen: "Rescue! Let your friends cross first!"
  • Retry this phase: in the stage 12 finale, start again at the part you reached.
  • Rockets: a blaster from golden boxes. Slow, but each rocket also hurts robots close by.
  • Run: one try at a stage, from the start of the road to a win or a loss.
  • Save slots: the three separate games, Save 1, Save 2 and Save 3.
  • Scouts: friends you send away on a purple SCOUT 8s pad. They come back after eight seconds with 4 new friends and 20 coins.
  • Shield relay: one of three robots you must break in part 1 of the stage 12 finale.
  • Shield robot: a robot in the door crowds, from stage 3 on, that is very tough from the front.
  • SLAM DOOR: the button that closes the big door. Wait until it turns yellow. See the big door.
  • Spread: a blaster whose shots fan out into three. Pick it in the Workshop after stage 3.
  • Squad: your team of runners. It starts at 5 and can grow to 60.
  • Stander: this guide's name for the big bot that stays in the middle, in stages 1, 2, 5 and 9.
  • Starting squad: the Workshop upgrade that adds 2 friends at the start of every stage, per level.
  • Stars: up to three per stage, 36 in all: finish the stage, dodge every hit, grow to 25.
  • Stronger blasters: the Workshop upgrade that makes every shot hit harder.
  • Sunstone Pass: the second world, a warm, sandy road. Stages 5 to 8.

T to Z

  • The Greenway: the first world, a green road through the woods. Stages 1 to 4.
  • Times gate: a ×2 or ×3 gate. It multiplies your squad and can't be raised by shooting.
  • Walker: this guide's name for the big bot that walks from side to side, in stages 3, 4, 7 and 10.
  • Weapon: the button that switches between the blasters you have in this run. Keys: C, or X on a controller.
  • Wide line: the squad's normal shape, five or more side by side.
  • Workshop: where you spend coins on upgrades and pick your starting blaster. See the Workshop, coins and stars.

See also

More games to try