Squad Rush robots, crates and red lanes: how to dodge
In Squad Rush you lose squad members when you run into crates or robots, or when an attack lands on a red warning lane you are standing in. Red minus gates take friends too. Steer around crates, shoot robots before they reach you, and step out of red lanes before they flash. If your squad goes down to 0, the run is over.

What takes away squad members?
These numbers are fixed in the game. A "hit" is anything that counts against the Dodge every hit star.
| Danger | Friends lost | Counts as a hit? |
|---|---|---|
| Wall of crates | 4 | Yes |
| Standing robot | 2 | Yes |
| Weaving robot | 3 | Yes |
| Armoured robot | 4 | Yes |
| Lane-marking robot | 5 | Yes |
| Robot from a crowd that reaches you | 2 to 4 | Yes |
| Attack landing on your red lane | 3 | Yes |
| Red gate | −3 to start, less if you shoot it | No |
A red gate takes friends away, but it is not a hit, so it does not break the no-hit star. Still, it can end your run if your squad is tiny. Read more on number gates and squad size.
Crates
Crates come in small walls of two supply crates. On every second gate pair, a wall of crates stands a little way past one of the gates. So be ready to steer away right after you cross a gate.
You can't shoot crates away. They also stop your shots, so a robot behind crates is safe until you move. Steer around them. The Narrow column is slim, so it slips past crates that would clip the Wide line.
The four kinds of road robot
One robot waits a little way past every gate pair. Each kind moves in its own way. The game does not give them names, so here is what to look for:
| Robot | How it moves | Friends lost if you run into it |
|---|---|---|
| Standing robot | Stays in its spot | 2 |
| Weaving robot | A bit smaller; walks from side to side across the road | 3 |
| Armoured robot | Bigger and grey; harder to hurt, takes about two thirds damage from most blasters | 4 |
| Lane-marking robot | While it is ahead of you, it marks a red lane where you stand, about every three and a half seconds | 5 |
Every robot you break gives you 5 coins. Robots get tougher in later stages and further down each road.
How to handle them:
- Shoot them first. Your squad fires straight ahead, so steer so the robot is in front of you, break it, then move on.
- Or go around. If a robot is too tough, steer to the other side before you reach it.
- Watch weaving robots. They cross the road, so don't stop watching once you have passed by on one side.
- Use Laser on armoured robots. Laser does full damage to them. See the blasters page.
Robot crowds
At the big door, a crowd of smaller robots runs at you in rows of three. From stage 3, some robots in each crowd carry shields. Shield robots take only a fifth of the damage when you hit them from straight in front, so steer a bit to the side, or use Laser.
If a crowd robot reaches your squad, you lose 2 to 4 friends. Close the door just in time to stop them all at once. See the big door.
Red warning lanes
A red warning lane is a long red stripe on the road. It shows where an attack will land in a moment. Red lanes come from:
- Lane-marking robots on the road.
- Convoy strikes, when you travel with the fire truck.
- Big bots, at the end of every stage.
A red lane is marked where your squad is standing when it appears. Then it waits, and then the attack lands. If your squad is still inside the lane, you lose 3 friends. If you are out of it, you dodge it.
How to dodge:
- When a red lane appears under you, steer left or right at once. A short step is enough.
- Don't steer back into it until it has landed.
- Switch to the Narrow column for big bot fights. It needs an even smaller step to get out.
| Red lane from | Wait before it lands |
|---|---|
| Convoy strike | About 1 second |
| Big bot | About 1.4 seconds |
| Lane-marking robot | About 1.7 seconds |
The game does not show these times; they come from the game's code.
The no-hit star
One star in every stage is Dodge every hit. To win it, finish the stage without one crate, robot or red lane hitting you. Red gates don't count, and a strike the convoy truck takes for you doesn't count either. See how stars work.
Common mistakes
| Mistake | Try this |
|---|---|
| Crossing a gate and running straight on | Look for crates just past the gate. |
| Dodging a red lane and then steering back | Wait until it lands. |
| Shooting a shield robot head-on | Step to the side, or switch to Laser. |
| Ignoring the robot behind a crate wall | Your shots can't reach it there. Move to get a clear shot, or go around. |
See also
- How to beat every big bot: red lanes in the big bot fights.
- Doors, rescues, convoys and last stands: crowds, the door and the fire truck.
- Beginner tips: easy habits for fewer hits.
- Back to the Squad Rush guide, or play Squad Rush.