Two Cards advanced tips: how the computer players think

The computer players in Two Cards follow simple habits, not clever tricks. Once you know which starting cards each habit plays and what makes them fold, you can beat them again and again. This page shows the hidden numbers behind each habit. They come straight from the game's rules, but the game never shows them on screen.

New to poker? Read tips for new players first.

How does a computer player choose a move?

Every move goes in two steps:

  1. Follow the habit, or not? The player's skill decides how often they follow their habit: 5 times out of 10 at skill 1, up to 9 times out of 10 at skill 5. See what skill means.
  2. If not, they pick a move at random from: fold (only when they can't check for free), check, call, or the smallest raise. All in only comes up at random when no smaller raise is left. So a random move is never a big raise.

Everything below is what they do when they do follow their habit.

Which starting cards does each habit play?

Before the middle cards come, each habit looks only at its own two cards. The game sorts every two-card start into groups (a "suited" start means both cards have the same suit):

Group Starting cards
Top A pair of queens, kings or aces, or ace-king
Strong A pair of tens or jacks, ace-queen, ace-jack, king-queen
Medium Any other pair, ace-ten, any suited ace, a queen or king with a ten or jack (like queen-jack or king-ten)
Hopeful Suited cards close together (at most one card between them, lower card 5 or more), or a suited queen or king with a low card
Habit Plays these starts Raises with
Careful (Mira) Top and Strong Top
Eager (Leo) Any start with a queen, king or ace, everything in the Top, Strong, Medium and Hopeful groups, and two close cards (at most one card between them) from 4 up Top
Tricky (Signe) Top, Strong and Medium Top and Strong
Nervous (Edvin) Top, Strong and Medium Top
Learning (Noa) A pair of tens or better, ace-jack or better, a suited ace with a ten or better, suited king-queen Top

When a player holds a start they raise with, they make the smallest raise 7 times out of 10. Otherwise they check or call.

The big secret: before the middle cards, a computer player who likes their start never folds. They call any bet, even an all in. A start they don't like, they fold (or check, if it is free).

What this means for you:

  • A big raise before the middle cards does not scare anyone off. Save your big bets for later.
  • When Mira raises before the middle cards, she very likely holds a pair of queens or better, or ace-king.
  • When Leo calls, he could hold almost anything.

What do they do after the middle cards?

After the middle cards come, they ask three questions: Do my own cards make a pair or better with the middle? Do they make two pair or better? Am I one card away from a straight or a flush? A pair that only sits in the middle, with none of their own cards, does not count for them.

These are the hidden numbers, as chances out of 100:

When Careful Eager Tricky Nervous Learning
Nobody bet, and they have two pair or better: bet about the size of the pile 10 75 65 45 85
Nobody bet, and they have a pair: make the smallest bet 20 45 60 35 85
Nobody bet, and they have nothing: bet anyway (a bluff) 0 8 55 4 0
Facing a big bet without two pair: fold 100 25 90 95 100
Facing a bet with nothing at all: fold 85 25 50 70 95
Facing a bet, one card away from a straight or flush: stay in 10 85 40 35 5
Facing a bet with two pair or better: raise 55 70 80 50 90

They look at these one after the other, so a player can pass one test and still fold at the next. Otherwise, they call.

What counts as a big bet?

For the computer players, a bet is big when the chips they must put in to call are more than half of all the chips in the middle (counting your bet), and more than the big first bet.

Here is the trick. When nobody has bet yet this round, your bet only counts as big if it is more than the whole pile before you bet. The whole pile button bets about exactly the pile, which is right on the edge. Tap + once after The whole pile to be sure it counts as big.

What this means for you:

  • To make Mira, Noa, Edvin or Signe fold after the middle cards, bet a little more than the whole pile. Unless they have two pair or better, they almost always fold.
  • Small bets, like Smallest or Half the pile, keep them in. Use small bets when you have a strong hand and want them to call.
  • Leo folds to a big bet only 1 time in 4. Don't try to scare Leo. Bet when your hand is good, and he will often pay you.

How do you play against each habit?

Habit How to beat it
Careful (Mira) Steal small piles: when Mira checks, a big bet usually wins. When Mira bets or raises, fold unless your hand is strong.
Eager (Leo) Never bluff. Play good starts, and bet your strong hands. Leo calls a lot, even when he only hopes for a straight or flush.
Tricky (Signe) Her bets often mean nothing: when nobody has bet and she has nothing, she bets more than half the time. Call her small bets with a fair hand. Bet big back, and she folds 9 times out of 10 without two pair.
Nervous (Edvin) Big bets work almost every time. When Edvin raises, believe him.
Learning (Noa) Noa plays few starts and bets almost every pair. When Noa checks, the middle cards probably missed. A big bet then wins the pile.
Mixed Picks one of the five habits at the start of each hand. Watch the first move of the hand to guess which one.

Where you sit matters

The player who acts last in a round sees what everyone else did first. That is a big help: if everybody checks to you, a bet can win the pile right there. In Two Cards, the player with the D marker acts last after the middle cards come. Play a few more starts when you have the D marker, and fewer when you must act first.

Faces: a closer look

The faces in Two Cards follow the move, not the cards. Most players look pleased after a raise and calm after a check. Signe is the other way round: pleased after a check, worried after a raise. So with Signe, a worried face after a raise is a strong sign, and a smile after a check means little.

The fibbing face goes with the name, not the habit. Rename Signe on the New table page, and her face stops fibbing. Name a seat Sam, and Sam gets a face of their own that fibs just like Signe's. Faces are explained on the computer players.

How do you win Play until one stack?

In Play until one stack, the first bets grow every 8 hands (the full table is on game modes). With 1,000 chips each, the first bets are small at the start and huge later: from hand 41, the big first bet is 600 chips.

  • Early on, play only good starts and let the eager players lose chips to each other.
  • Mid game, steal piles from the careful players with bets just over the whole pile.
  • Late in the game, the first bets alone can eat your chips. With a short stack, pick a good start and go All in before the first bets do the damage. The computer players will call if they like their start, so pick a strong one.
  • When only two players are left, the D marker puts in the small first bet and acts first before the middle cards.

Learn from every hand

  • Turn on Show cards that folded in Settings to see everyone's cards at the end. You learn which starts each player really plays.
  • Use Show the next card (or the setting Show the other cards) to see what would have come after a fold.
  • Use Practice on the New table page to test a strange table, like five Eager players at skill 5, without changing Your numbers.

See also

More games to try