Relay Rivals bonus goals, ribbons, paint and decorations
Every Relay Rivals campaign battle has two optional bonus goals. Win the battle and meet a goal to earn its ribbon (◆). There are 24 ribbons in all. Ribbons unlock new crew paint and core decorations. They are just for fun: they never change how strong your robots are, and you never need them to go on.
How ribbons work
- Each campaign battle has two bonus goals, so two ribbons.
- You must win the battle to earn a ribbon.
- You can earn the two ribbons in different wins. Once a ribbon is yours, you keep it.
- You can only earn ribbons in battles you have already opened by winning the battle before.
- Practice battles, Learn by playing, losses and replays give no ribbons.
- The Daily relay has its own medals, not ribbons. See Daily relay.
The goals for a battle are shown in its pause card and on the result card. A goal you met shows Earned. A new one shows New ribbon! One you still need says Try on your next win.
The six kinds of bonus goal
| Bonus goal (as the game says it) | What counts |
|---|---|
| Capture the relay and deploy from the forward pad. | Take the relay in this battle, then send at least one card from the forward pad |
| Deploy at least four different cards. | Play four or more different cards from your crew |
| Win with 40 or fewer card deployments. | Play 40 cards or fewer in the whole battle |
| Keep at least half your turret health. | Your turret must still have 50% or more when you win |
| Win without deploying Pulse Net or Pop Rocket. | Win using robots only |
| Win in under 1 minute 40 seconds. | Win while the clock still shows more than 1:20 |
Bonus goals for every battle
| Battle | Goal 1 | Goal 2 |
|---|---|---|
| 1. First spark | Capture the relay and deploy from the forward pad | Keep at least half your turret health |
| 2. Sweep the yard | Deploy at least four different cards | Win without deploying Pulse Net or Pop Rocket |
| 3. Hold the line | Win with 40 or fewer card deployments | Win in under 1 minute 40 seconds |
| 4. Spring forward | Capture the relay and deploy from the forward pad | Win without deploying Pulse Net or Pop Rocket |
| 5. Sky patrol | Deploy at least four different cards | Keep at least half your turret health |
| 6. Repair crew | Win with 40 or fewer card deployments | Win in under 1 minute 40 seconds |
| 7. Rocket warning | Capture the relay and deploy from the forward pad | Keep at least half your turret health |
| 8. False signal | Deploy at least four different cards | Win without deploying Pulse Net or Pop Rocket |
| 9. Cloud crossing | Win with 40 or fewer card deployments | Win in under 1 minute 40 seconds |
| 10. Heavy weather | Capture the relay and deploy from the forward pad | Win without deploying Pulse Net or Pop Rocket |
| 11. Signal storm | Deploy at least four different cards | Keep at least half your turret health |
| 12. The last relay | Win with 40 or fewer card deployments | Win in under 1 minute 40 seconds |
Tips for each goal
- Forward pad goal: take the relay early with a Boltling pair or a Shield Cart, then send just one card from the forward pad (⇥). One is enough.
- Four different cards: plan it. Play a Shield Cart, a Ranger, a Broom Bot and one cheap card, and it is done.
- 40 or fewer deployments: this one is easy if you do not spam cards. A three-minute battle gives you about 185 charge in total, but you rarely need 40 cards.
- Half your turret health: defend early. Keep an Anchor Pad ready near the busiest lane.
- Robots only: take Pulse Net and Pop Rocket out of your crew for this win, so you cannot play them by mistake.
- Under 1 minute 40: this is the hardest. Bring a Drill Walker, take the relay and push from the forward pad. More on advanced tips.
Crew paint
Paint changes the colour of your robots. Open Your rewards on the title card, or from the result card, to choose.
| Paint | How to unlock it |
|---|---|
| Lagoon | Yours from the start |
| Citrus | Win battle 4, Spring forward (finish chapter 1) |
| Starlight | Win battle 8, False signal (finish chapter 2) |
| Rose | Earn 3 ribbons |
| Sunrise | Earn 8 ribbons |
| Mint | Earn 16 ribbons |
Core decorations
A decoration sits on top of your core.
| Decoration | How to unlock it |
|---|---|
| Plain | Yours from the start |
| Signal halo | Earn 6 ribbons |
| Relay crown | Earn all 24 ribbons |
When you unlock something new, the result card says New look unlocked! with its name. In Your rewards, a locked item shows how many ribbons you have and how many you need, for example "Earn ribbons: 4 / 8". The game sums it up: "Your colours show on your bots. Decorations sit on your core."