Relay Rivals Daily relay: all six daily challenges
The Daily relay is a new Relay Rivals challenge every day. The arena, your crew, the rival's crew, the rival's style and a bonus goal are all set for the day. Win to earn a medal, meet the bonus goal for a second and keep 75% of your core health for a third. It changes at 00:00 UTC.
How to play the Daily relay
- On the title card, choose Daily relay.
- The card Today's challenge shows the date, the challenge name, the rival's style, your crew for the day and the Bonus goal.
- Choose Play today's relay.
- After the battle, the result card shows your best medals for today.
You cannot change your crew in the Daily relay. Everyone gets the same set crew, and the battle starts the same way every time you try it that day. Play again gives you the exact same setup.
How to earn medals
| Medal | How to earn it |
|---|---|
| First medal | Win the battle |
| Second medal | Win and meet the bonus goal |
| Third medal | Win and keep at least 75% of your core's health |
The second and third medals each need a win. A win that meets the goal and keeps 75% core health earns all three (◆◆◆). Your best score for each day is kept. Open Recent days on the Daily relay card to see your medals for up to the last fourteen days.
Daily medals stay in the Daily relay. They do not change your campaign stars, ribbons, paint or crew.
When does it change?
The Daily relay changes at 00:00 UTC every day. The game uses your device's date in UTC time. If you start a battle just before the change, you can finish it at your own pace: it still counts for the day you started. When a new challenge is ready, the game says: "A new daily relay is ready. Check the new crew before starting."
There is no leaderboard. Your medals are only for you.
The six daily challenges
The Daily relay has six challenges. They take turns, one per day, in this order, and then start again.
First signal
| Detail | This challenge |
|---|---|
| Arena | The Workshop |
| Rival style | Signal keeper |
| Your crew | Boltling pair, Shield Cart, Rivet Ranger, Broom Bot, Anchor Pad, Pulse Net |
| Rival crew | The same six cards |
| Bonus goal | Capture the relay and deploy from the forward pad |
A mirror match. Win the middle, then send one card from the forward pad for the goal.
Fast lanes
| Detail | This challenge |
|---|---|
| Arena | Copper Foundry |
| Rival style | Lane sprinter |
| Your crew | Boltling pair, Shield Cart, Rivet Ranger, Spring Jumper, Drill Walker, Kite Drone |
| Rival crew | Shield Cart, Rivet Ranger, Broom Bot, Anchor Pad, Kite Drone, Pop Rocket |
| Bonus goal | Win in under 1 minute 40 seconds |
You have the Drill Walker for a fast turret break. The rival has a Broom Bot, so do not bunch up Boltlings.
Cloud defence
| Detail | This challenge |
|---|---|
| Arena | Sky Garden |
| Rival style | Workshop warden |
| Your crew | Shield Cart, Rivet Ranger, Anchor Pad, Drill Walker, Repair Beetle, Decoy Beacon |
| Rival crew | Boltling pair, Shield Cart, Rivet Ranger, Broom Bot, Kite Drone, Pop Rocket |
| Bonus goal | Keep at least half your turret health |
Your Anchor Pad and Ranger stop the rival's Kite Drones. Defend first, then push with the Drill Walker and the Repair Beetle.
Bots only
| Detail | This challenge |
|---|---|
| Arena | Copper Foundry |
| Rival style | Signal keeper |
| Your crew | Boltling pair, Shield Cart, Rivet Ranger, Broom Bot, Spring Jumper, Kite Drone |
| Rival crew | Shield Cart, Rivet Ranger, Anchor Pad, Drill Walker, Repair Beetle, Decoy Beacon |
| Bonus goal | Win without deploying Pulse Net or Pop Rocket |
Your crew has no Pulse Net or Pop Rocket, so every win also meets the bonus goal. Watch for the rival's Drill Walker heading for your turret.
Mixed crew
| Detail | This challenge |
|---|---|
| Arena | Sky Garden |
| Rival style | Lane sprinter |
| Your crew | Shield Cart, Rivet Ranger, Broom Bot, Drill Walker, Repair Beetle, Pop Rocket |
| Rival crew | Boltling pair, Rivet Ranger, Broom Bot, Spring Jumper, Kite Drone, Decoy Beacon |
| Bonus goal | Deploy at least four different cards |
Your Rivet Ranger and Pop Rocket are your only answers to the rival's Kite Drone. Your turret helps too.
Careful crossing
| Detail | This challenge |
|---|---|
| Arena | The Workshop |
| Rival style | Workshop warden |
| Your crew | Boltling pair, Shield Cart, Rivet Ranger, Anchor Pad, Pulse Net, Repair Beetle |
| Rival crew | Shield Cart, Rivet Ranger, Broom Bot, Spring Jumper, Drill Walker, Pop Rocket |
| Bonus goal | Win with 40 or fewer card deployments |
A patient rival with a Drill Walker. Use Pulse Net to slow its big push, and make every card count.
How fast is the daily rival?
This number is hidden in the game. Every daily rival waits 4 seconds before its first card, then tries to play a card every 2.2 to 2.7 seconds, if it has the charge. That is faster than the first campaign battles. Read more on rival styles.