Relay Rivals Daily relay: all six daily challenges

The Daily relay is a new Relay Rivals challenge every day. The arena, your crew, the rival's crew, the rival's style and a bonus goal are all set for the day. Win to earn a medal, meet the bonus goal for a second and keep 75% of your core health for a third. It changes at 00:00 UTC.

How to play the Daily relay

  1. On the title card, choose Daily relay.
  2. The card Today's challenge shows the date, the challenge name, the rival's style, your crew for the day and the Bonus goal.
  3. Choose Play today's relay.
  4. After the battle, the result card shows your best medals for today.

You cannot change your crew in the Daily relay. Everyone gets the same set crew, and the battle starts the same way every time you try it that day. Play again gives you the exact same setup.

How to earn medals

Medal How to earn it
First medal Win the battle
Second medal Win and meet the bonus goal
Third medal Win and keep at least 75% of your core's health

The second and third medals each need a win. A win that meets the goal and keeps 75% core health earns all three (◆◆◆). Your best score for each day is kept. Open Recent days on the Daily relay card to see your medals for up to the last fourteen days.

Daily medals stay in the Daily relay. They do not change your campaign stars, ribbons, paint or crew.

When does it change?

The Daily relay changes at 00:00 UTC every day. The game uses your device's date in UTC time. If you start a battle just before the change, you can finish it at your own pace: it still counts for the day you started. When a new challenge is ready, the game says: "A new daily relay is ready. Check the new crew before starting."

There is no leaderboard. Your medals are only for you.

The six daily challenges

The Daily relay has six challenges. They take turns, one per day, in this order, and then start again.

First signal

Detail This challenge
Arena The Workshop
Rival style Signal keeper
Your crew Boltling pair, Shield Cart, Rivet Ranger, Broom Bot, Anchor Pad, Pulse Net
Rival crew The same six cards
Bonus goal Capture the relay and deploy from the forward pad

A mirror match. Win the middle, then send one card from the forward pad for the goal.

Fast lanes

Detail This challenge
Arena Copper Foundry
Rival style Lane sprinter
Your crew Boltling pair, Shield Cart, Rivet Ranger, Spring Jumper, Drill Walker, Kite Drone
Rival crew Shield Cart, Rivet Ranger, Broom Bot, Anchor Pad, Kite Drone, Pop Rocket
Bonus goal Win in under 1 minute 40 seconds

You have the Drill Walker for a fast turret break. The rival has a Broom Bot, so do not bunch up Boltlings.

Cloud defence

Detail This challenge
Arena Sky Garden
Rival style Workshop warden
Your crew Shield Cart, Rivet Ranger, Anchor Pad, Drill Walker, Repair Beetle, Decoy Beacon
Rival crew Boltling pair, Shield Cart, Rivet Ranger, Broom Bot, Kite Drone, Pop Rocket
Bonus goal Keep at least half your turret health

Your Anchor Pad and Ranger stop the rival's Kite Drones. Defend first, then push with the Drill Walker and the Repair Beetle.

Bots only

Detail This challenge
Arena Copper Foundry
Rival style Signal keeper
Your crew Boltling pair, Shield Cart, Rivet Ranger, Broom Bot, Spring Jumper, Kite Drone
Rival crew Shield Cart, Rivet Ranger, Anchor Pad, Drill Walker, Repair Beetle, Decoy Beacon
Bonus goal Win without deploying Pulse Net or Pop Rocket

Your crew has no Pulse Net or Pop Rocket, so every win also meets the bonus goal. Watch for the rival's Drill Walker heading for your turret.

Mixed crew

Detail This challenge
Arena Sky Garden
Rival style Lane sprinter
Your crew Shield Cart, Rivet Ranger, Broom Bot, Drill Walker, Repair Beetle, Pop Rocket
Rival crew Boltling pair, Rivet Ranger, Broom Bot, Spring Jumper, Kite Drone, Decoy Beacon
Bonus goal Deploy at least four different cards

Your Rivet Ranger and Pop Rocket are your only answers to the rival's Kite Drone. Your turret helps too.

Careful crossing

Detail This challenge
Arena The Workshop
Rival style Workshop warden
Your crew Boltling pair, Shield Cart, Rivet Ranger, Anchor Pad, Pulse Net, Repair Beetle
Rival crew Shield Cart, Rivet Ranger, Broom Bot, Spring Jumper, Drill Walker, Pop Rocket
Bonus goal Win with 40 or fewer card deployments

A patient rival with a Drill Walker. Use Pulse Net to slow its big push, and make every card count.

How fast is the daily rival?

This number is hidden in the game. Every daily rival waits 4 seconds before its first card, then tries to play a card every 2.2 to 2.7 seconds, if it has the charge. That is faster than the first campaign battles. Read more on rival styles.

See also

More games to try