Solitaire glossary: card game words explained

This glossary explains the card game words used in Solitaire and in this guide, in plain words. The words in bold are the ones you see on screen.

Cards

Word What it means
Suit The four kinds of card: hearts ♥, diamonds ♦, clubs ♣ and spades ♠. Hearts and diamonds are red; clubs and spades are black
Rank The number or letter on a card. From low to high: ace, 2 to 10, jack, queen, king
Ace The lowest card, worth 1. It always starts a top pile
Jack, queen, king The picture cards, worth 11, 12 and 13 in Pyramid
Deck A full set of 52 cards: 13 of each suit. Spider uses two decks, 104 cards
Face up / face down A face-up card shows its number and suit. A face-down card shows its back
Card back The picture on the back of the cards. You open new ones by winning

The table

Word What it means
Deal One game, with the cards shuffled and laid out. New deal gives new cards; Restart this deal gives the same cards again
Pile A row of cards on the table, overlapping so you can see them. Klondike has 7, FreeCell 8 and Spider 10
Top pile One of the four piles where a suit goes up from ace to king. Other card games call it a foundation
Draw pile The face-down cards you turn over with a tap. In Spider, a tap deals a new row instead
Turned cards The cards you turned from the draw pile. Only the top one can be played
Free spot In FreeCell, one of four places that each hold a single card for a while
Free card In Pyramid, a card that no other card rests on. Only free cards can make a pair
Empty pile A pile with no cards left. In Klondike only a king can go there; in FreeCell and Spider any card can
Table cloth The colour of the table under the cards. You open new ones by winning

Moves

Word What it means
Run Cards in order, each one lower than the one under it, like 9, 8, 7. In Klondike and FreeCell the colours take turns; in Spider a run moves only if it is one suit
One higher / other colour The main rule of Klondike and FreeCell: a red 9 goes on a black 10
Pair In Pyramid, two free cards that make 13 together, like 6 + 7
Send up Move a card to its top pile, with U, Y, or a double tap when One tap moves a card is off
Turn the pile over When the draw pile is empty, a tap puts the turned cards back as a new draw pile
Deal a row In Spider, a tap on the draw pile that puts one new card on all ten piles
Finished suit In Spider, a whole suit from king to ace, which flies off the table
Move Anything you do: moving cards, turning a card or taking a pair. Moves counts them
Best Your fewest moves for a win in that game

Choices and helpers

Word What it means
Turn 1 / Turn 3 In Klondike, how many cards a tap on the draw pile turns
1 suit / 2 suits / 4 suits In Spider, how many suits are mixed in the two decks
Hint A button that shows a good next move with a gold glow
Undo A button that takes back your last move, as often as you like
Finish A button in Klondike and FreeCell that sends the last cards up
No move left A bar that shows when you are stuck, with Undo, Restart this deal and New deal
Winnable deal A deal that a computer player has already won, so you know a win is possible
Daily deal One Klondike deal for everyone, new each day
Goal A small job on a Klondike deal, like "Make one pile empty."
Save slot One of three places that each keep one player's game

See also

More games to try