Format Guide

Collada DAE File Format (.dae)

The open XML scene format — cameras, lights, materials, animations, and scene hierarchy in one file.

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Extension.dae
Full nameCollada — COLLAborative Design Activity
EncodingXML
Open standardYes — Khronos Group
Supports colorYes — materials and textures
Supports animationsYes — skeletal and morph
Supports physicsYes — rigid body and constraints
Supports assembliesYes — scene hierarchy

What is a DAE (Collada) file?

Collada (COLLAborative Design Activity) is an XML-based 3D scene format developed by Sony Computer Entertainment and managed by the Khronos Group. The .dae extension stands for Digital Asset Exchange. Collada stores complete scene descriptions: mesh geometry, materials, textures, lights, cameras, animation curves, skeletal rigs, physics objects, and kinematics. It is human-readable XML, making it useful for scripted processing. While glTF has largely superseded Collada for real-time applications, DAE remains in 3D printing (Cura accepts DAE), robotic simulation (ROS/Gazebo), and SketchUp/Google Earth workflows.

Common Uses of DAE (Collada) Files

3D Printing (Cura)

Ultimaker Cura accepts DAE files directly, making Collada a useful format for exporting colored multi-material models from Blender or Cinema 4D to the slicer.

Robotic Simulation (ROS / Gazebo)

ROS (Robot Operating System) URDF files reference DAE meshes for visual and collision geometry. Gazebo and RViz load robot models as Collada files.

SketchUp & Google Earth

SketchUp exports and imports DAE files for exchange with Google Earth, CityEngine, and other geo-visualization tools that require georeferenced 3D models.

Software Support

Blender, Maya, Cinema 4D, SketchUp, Unity, Unreal Engine, Cura, ROS/Gazebo, MeshLab, and 3D CAD Converter.

Convert This Format

Commonly converted to glTF/GLB (glTF is Collada's modern replacement), to FBX for game engines, or to STL for 3D printing.