フォーマットガイド

OBJ File Format (.obj)

The rendering community mesh format — UV mapping, multi-material groups, and near-universal software support.

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Extension.obj (+ .mtl for materials)
Full nameWavefront Object
Geometry typePolygon mesh (triangles, quads, n-gons)
Open standardYes
Supports colorVia MTL material file
Supports UV mappingYes
Supports assembliesNo (groups only)
EncodingASCII text

OBJファイルとは?

OBJ (Wavefront Object) is a simple ASCII format that stores polygon meshes with vertex positions, UV coordinates and normals. Materials are stored in a companion .MTL file. OBJ is one of the most universally supported interchange formats across rendering, game development and visualization.

OBJファイルの主な用途

3D Rendering & Visualization

OBJ is the standard input for offline renderers (Blender Cycles, V-Ray, Arnold) and real-time visualization tools.

Game Asset Import

Unity, Unreal Engine and Godot all import OBJ. For static props without animation, OBJ is a clean alternative to FBX.

Photogrammetry Output

Photogrammetry software exports to OBJ because the format preserves UV maps for baked texture maps.

対応ソフトウェア

Blender, Maya, 3ds Max, Cinema 4D, ZBrush, Houdini, Unity, Unreal Engine, SolidWorks, Fusion 360 and virtually all 3D tools.

このフォーマットを変換

Commonly converted from STEP or IGES (for visualization), to FBX (for animation rigs), to glTF/GLB (for web and AR), or to STL (for 3D printing).