フォーマットガイド

FBX File Format (.fbx)

The game and VFX industry standard for animated 3D assets — mesh, skeleton, and animation in one file.

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Extension.fbx
Full nameFilmbox
DeveloperAutodesk (acquired from Kaydara)
Geometry typePolygon mesh
Open standardNo — proprietary Autodesk format
Supports animationsYes — skeletal, morph target, blend shapes
Supports materialsYes — Phong, Lambert, PBR
Supports assembliesYes — scene hierarchy, instancing

FBXファイルとは?

FBX (Filmbox) was acquired by Autodesk in 2006. It stores mesh geometry, materials, textures, skeleton rigs, blend shapes, animation curves and scene hierarchy. FBX is dominant in game development and VFX because it preserves animation rigs and morph targets when transferring between tools.

FBXファイルの主な用途

Game Character Import

FBX is the primary format for importing animated characters and rigged assets into Unity and Unreal Engine.

VFX & Film Production

FBX is the standard interchange format between Maya, Houdini, Cinema 4D and compositing pipelines.

Architectural Visualization

Architectural scenes are exchanged between Revit, SketchUp, 3ds Max and Lumion in FBX format.

対応ソフトウェア

Maya, 3ds Max, Cinema 4D, Blender, Unity, Unreal Engine, MotionBuilder, Houdini, Revit, SketchUp and most major 3D tools via Autodesk FBX SDK.

このフォーマットを変換

Commonly converted from STEP or OBJ for game pipeline import, to glTF/GLB for web and AR, or to OBJ for renderers without FBX support.